Post: Stealth AimBot Script
10-25-2015, 12:23 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Does anyone have a gsc code for Stealth Aimbot?
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10-25-2015, 08:05 AM #2
Procyon
Gym leader
What is stealth aimbot?
10-25-2015, 09:16 AM #3
DF_AUS
NextGenUpdate Elite
Is this what your looking for?


    toggleAdvancedAimbot()
{
self endon("disconnect");

if(self.AdvAimbot == 0)
{
if(self.aim==1)
{
self.aim=0;
self notify("EndAutoAim");
}

if(self.aim1==1)
{
self.aim1=0;
self notify("EndAutoAim1");
}

self thread advancedAimbot();
self iPrintlnbold("^6Stealth Aimbot: ^2Enabled");
self.AdvAimbot = 1;
}
else
{
self iPrintlnbold("^6Stealth Aimbot: ^1Disabled");
self notify("stopAim");
self.AdvAimbot = 0;
}
}

advancedAimbot()
{
self endon("disconnect");
self endon("stopAim");

self thread weapFired();
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])||player.InfiniteHealth==true||(player isHost()) || !bulletTracePassed(self getTagOrigin("j_spinelower"), player getTagOrigin("tag_eye"), 0, self))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed() && self.menu.open == false)
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_spinelower")) - (self getTagOrigin("j_spinelower"))));
if(self.toggles.fire)
{
if(self attackbuttonpressed())MagicBullet(self getcurrentweapon(),(aimAt getTagOrigin("j_spinelower"))+(0,0,10),(aimAt getTagOrigin("j_spinelower")),self);
self.toggles.fire = false;
}
}
}
wait 0.001;
}
}
10-25-2015, 09:36 AM #4
FRINZ
I’m too L33T
to make sumthing advance just add alot self iprint and random loops seb5594

Advance Warfare
10-25-2015, 03:43 PM #5
Originally posted by AUS View Post
Is this what your looking for?


    toggleAdvancedAimbot()
{
self endon("disconnect");

if(self.AdvAimbot == 0)
{
if(self.aim==1)
{
self.aim=0;
self notify("EndAutoAim");
}

if(self.aim1==1)
{
self.aim1=0;
self notify("EndAutoAim1");
}

self thread advancedAimbot();
self iPrintlnbold("^6Stealth Aimbot: ^2Enabled");
self.AdvAimbot = 1;
}
else
{
self iPrintlnbold("^6Stealth Aimbot: ^1Disabled");
self notify("stopAim");
self.AdvAimbot = 0;
}
}

advancedAimbot()
{
self endon("disconnect");
self endon("stopAim");

self thread weapFired();
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])||player.InfiniteHealth==true||(player isHost()) || !bulletTracePassed(self getTagOrigin("j_spinelower"), player getTagOrigin("tag_eye"), 0, self))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed() && self.menu.open == false)
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_spinelower")) - (self getTagOrigin("j_spinelower"))));
if(self.toggles.fire)
{
if(self attackbuttonpressed())MagicBullet(self getcurrentweapon(),(aimAt getTagOrigin("j_spinelower"))+(0,0,10),(aimAt getTagOrigin("j_spinelower")),self);
self.toggles.fire = false;
}
}
}
wait 0.001;
}
}


Yes this is what I wanted, but is there a better aimbot system? Cause I want it to lock on the person in point of view. Not switch over to the next closest person next to the player and is out of view.
Meaning if they are in view it will lock on to the closest person in view.

Just can't stand this aimbot system locking onto the closest person next to me and is out of view. Cause if another player seen that from a distance they would know that player is hacking from getting a head shot and doing a complete 360 in .001 seconds. Reason being called "Stealth Aimbot". So it isn't obvious towards other players.
10-25-2015, 04:53 PM #6
iiiCenTurY
Gym leader
Originally posted by ipwnu2day View Post
Yes this is what I wanted, but is there a better aimbot system? Cause I want it to lock on the person in point of view. Not switch over to the next closest person next to the player and is out of view.
Meaning if they are in view it will lock on to the closest person in view.

Just can't stand this aimbot system locking onto the closest person next to me and is out of view. Cause if another player seen that from a distance they would know that player is hacking from getting a head shot and doing a complete 360 in .001 seconds. Reason being called "Stealth Aimbot". So it isn't obvious towards other players.


you could add the isRealistic() function by doc to see it the player is in the crosshair and then lock on him
10-28-2015, 02:19 AM #7
Originally posted by iiiCenTurY View Post
you could add the isRealistic() function by doc to see it the player is in the crosshair and then lock on him


Thank you for that Smile SOLVED PLEASE CLOSE

Here's the Stealth Aimbot code if anyone needs it Happy

    
advancedAimbot()
{
self endon("disconnect");
self endon("stopAim");

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if(isRealistic(player))
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])||player.InfiniteHealth==true||(player isHost()) || !bulletTracePassed(self getTagOrigin("j_spinelower"), player getTagOrigin("tag_eye"), 0, self))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
}

if(isDefined(aimAt))
{
if(self adsbuttonpressed() && self.menu.open == false)
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self.toggles.fire)
{
if(self attackbuttonpressed())MagicBullet(self getcurrentweapon(),(aimAt getTagOrigin("j_spinelower"))+(0,0,10),(aimAt getTagOrigin("j_spinelower")),self);
self.toggles.fire = false;
}
}
}
wait 0.001;
}
}

isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
10-28-2015, 04:16 PM #8
Adrian
Adrian is back!
Originally posted by ipwnu2day View Post
Thank you for that Smile SOLVED PLEASE CLOSE

Here's the Stealth Aimbot code if anyone needs it Happy

    
advancedAimbot()
{
self endon("disconnect");
self endon("stopAim");

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if(isRealistic(player))
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])||player.InfiniteHealth==true||(player isHost()) || !bulletTracePassed(self getTagOrigin("j_spinelower"), player getTagOrigin("tag_eye"), 0, self))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
}

if(isDefined(aimAt))
{
if(self adsbuttonpressed() && self.menu.open == false)
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self.toggles.fire)
{
if(self attackbuttonpressed())MagicBullet(self getcurrentweapon(),(aimAt getTagOrigin("j_spinelower"))+(0,0,10),(aimAt getTagOrigin("j_spinelower")),self);
self.toggles.fire = false;
}
}
}
wait 0.001;
}
}

isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


Good to hear man, if you have any other questions feel free to make another thread. Also thank you for putting the code for other people to use.

-Thread Closed.

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