Post: Name Skipper Help
10-26-2015, 11:13 PM #1
Vie
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); What I Want: So, I'm working on a RTM Tool for Black Ops 2, and I want to have a name skipper in it.
Problem: I can't figure out how to get a timer to wait for a number of seconds.

Here is the method I tried;
byte[] bytes = Encoding.ASCII.GetBytes(metroTextBox6.Text);
Array.Resize<byte>(ref bytes, bytes.Length + 1);
PS3.SetMemory(0x26c0658, bytes);
PS3.SetMemory(0x26c067f, bytes);
timer10.Interval += 2;
byte[] name1 = Encoding.ASCII.GetBytes(metroTextBox7.Text);
Array.Resize<byte>(ref name1, name1.Length + 1);
PS3.SetMemory(0x26c0658, name1);
PS3.SetMemory(0x26c067f, name1);
timer10.Interval += 2;

Thanks For The Help!
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10-27-2015, 09:05 PM #11
itsSorrow
In my man cave
Originally posted by Raise View Post
Wrong, gsc is C++

Wrong C++ and C#

Originally posted by BullyWiiPlaza View Post
You're an idiot, it's a custom scripting language by Infinity Ward for the Call of Duty series. It's not at all C++ but it uses the You must login or register to view this content. (without explicit datatypes, structs, memory management, etc).

Its C++ and C#
10-27-2015, 09:49 PM #12
Vie
Bounty hunter
Originally posted by BullyWiiPlaza View Post
    Thread.Sleep(5 * 1000); // Wait for 5 seconds


Documentation You must login or register to view this content..

Also, You must login or register to view this content. is the right section, isn't it?


Thanks for the help Smile
10-27-2015, 10:02 PM #13
i was told it was C++ never C#. I guess we do learn something everyday lol
10-27-2015, 10:03 PM #14
BullyWiiPlaza
Climbing up the ladder
Originally posted by Raise View Post
i was told it was C++ never C#. I guess we do learn something everyday lol

You better verify every single thing that people say because they might be wrong Winky Winky
10-27-2015, 11:10 PM #15
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by GentleSlugger View Post
Wrong C++ and C#


Its C++ and C#


It's not really either, just the syntax is based upon them if anything since it's just a scripting language and a scripting language is being interpreted by the VM/game engine in this case, which is most likely written in C/C++. Doubt it's really based upon C# though. As From Treyarchs old wiki when they released the first tools for making maps, it says this -

"GSC is the IWEngine's custom scripting language."

So it's just being interpreted by Engine.

You must login or register to view this content.

My bad if I messed up explaining it, but that should be right for the most part.
10-28-2015, 12:33 AM #16
itsSorrow
In my man cave
Originally posted by SyGnUs View Post
It's not really either, just the syntax is based upon them if anything since it's just a scripting language and a scripting language is being interpreted by the VM/game engine in this case, which is most likely written in C/C++. Doubt it's really based upon C# though. As From Treyarchs old wiki when they released the first tools for making maps, it says this -

"GSC is the IWEngine's custom scripting language."

So it's just being interpreted by Engine.

You must login or register to view this content.

My bad if I messed up explaining it, but that should be right for the most part.


Sorry yeah I meant syntax xD but I do remember reading that before

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