Post: need 2 codes
10-29-2015, 07:50 AM #1
MrMoan
Big Daddy
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so this is nooby to ask but i come to ngu for help

the 1st thing is how do i make it so i can open my menu after the game ends?


2nd is how do i add host protection from aimbots
like so i dont get rekted by someone spamming it in my lobby


thanks as always
(adsbygoogle = window.adsbygoogle || []).push({});
10-29-2015, 10:25 AM #2
-Numb
You talkin to me?
Originally posted by MrMoan View Post
Ok so this is nooby to ask but i come to ngu for help

the 1st thing is how do i make it so i can open my menu after the game ends?


2nd is how do i add host protection from aimbots
like so i dont get rekted by someone spamming it in my lobby


thanks as always


To open menu after the game ends you remove the level endon("game_ended"); from where it monitors the binds

To make the aimbot not kill the host depends on what aimbot you use. If you have an aimbot with
if(player == self || !isAlive(player) || level.teamBased &&.. ++ then you add || player isHost() to that "if"
10-29-2015, 04:17 PM #3
MrMoan
Big Daddy
Originally posted by Numb View Post
To open menu after the game ends you remove the level endon("game_ended"); from where it monitors the binds

To make the aimbot not kill the host depends on what aimbot you use. If you have an aimbot with
if(player == self || !isAlive(player) || level.teamBased &&.. ++ then you add || player isHost() to that "if"


level endon("game_ended"); where would this be? in init? are the menu controls?
10-29-2015, 04:59 PM #4
-Numb
You talkin to me?
Originally posted by MrMoan View Post
level endon("game_ended"); where would this be? in init? are the menu controls?


From where it monitors all the binds.. It is a function that have alot of if(buttonpressed()) codes for the menu you use

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo