//Shader Background
setBackgroundShader(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color= color;
}
//hud
StoreShaders()
{
self.menu.background = self createRectangle("CENTER", "CENTER", 320, -50, 1, 1, 0, self.MenuColor, 0, "menu_camo_mtx_dragon_32");
//Shader Background
setBackgroundShader(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color= color;
}
//hud
StoreShaders()
{
self.menu.background = self createRectangle("CENTER", "CENTER", 320, -50, 1, 1, 0, self.MenuColor, 0, "menu_camo_mtx_dragon_32");
init()
{
//Shaders
precacheShader("menu_camo_mtx_bacon_32");
precacheShader("menu_camo_mtx_dayofdead_32");
precacheShader("menu_camo_mtx_ghost_32");
precacheShader("menu_camo_mtx_armor_32");
precacheShader("menu_camo_mtx_cybertron_32");
precacheShader("menu_camo_mtx_aqua_32");
precacheShader("menu_camo_mtx_breach_32");
precacheShader("menu_camo_mtx_massacre_32");
precacheShader("menu_camo_mtx_afterlife_32");
precacheShader("menu_camo_gold_pattern");
precacheShader("menu_camo_diamond_pattern");
precacheShader("menu_camo_bo2_collectors_pattern");
precacheShader("mtl_weapon_camo_roxann");
precacheShader("menu_camo_mtx_dragon_32");
//Shader Background
setBackgroundShader(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color= color;
}
//hud
StoreShaders()
{
self.menu.background = self createRectangle("CENTER", "CENTER", 320, -50, 1, 1, 0, self.MenuColor, 0, "menu_camo_mtx_dragon_32");
ChangeShader()
{
self.menu.background destroy();
self.menu.background = self createRectangle("CENTER", "CENTER", 320, -50, 1, 1, 0, self.MenuColor, 0, "[B]NewShaderHere[/B]")
}
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