
enableScufJumping()
{
self endon("disconnect");
while(true)
{
if(self adsButtonPressed())
{
self forceJump();
wait 0.1;
}
}
}
forceJump()
{
// ?
}
void forcegrenadethrow()

enableScufJumping()
{
self endon("disconnect");
while(true)
{
if(self adsButtonPressed())
{
self forceJump();
wait 0.1;
}
}
}
forceJump()
{
// ?
}
void forcegrenadethrow()
setOrigin()
but since you wrote it now I might use it
setOrigin()
but since you wrote it now I might use it

enableScufJumping()
{
self endon("disconnect");
while(true)
{
if(self isOnGround())
{
wait 0.1;
if(self adsButtonPressed())
{
self setVelocity(self getVelocity() + (0, 0, 200));
}
wait 0.05;
}
}
}
enableScufJumping()
{
self endon("disconnect");
while(true)
{
if(self isOnGround())
{
wait 0.1;
if(self adsButtonPressed())
{
self setVelocity(self getVelocity() + (0, 0, 200));
}
wait 0.05;
}
}
}
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