myteamChange(player)
{
foreach(player in level.players)
{
if(!player isHost())
{
if(player.team == "axis") // My team (axis)
{
player initTeamChange();
}
// else player freezeControls(false);
}
else q();
}
}
Enemyteamchange(player)
{
foreach(player in level.players)
{
if(!player isHost())
{
if(player.team == "allies") // aname team (allies)
{
player initTeamChange();
}
// else player freezeControls(false);
}
else q();
}
}
myteamChange(player)
{
foreach(player in level.players)
{
if(!player isHost())
{
if(player.team == "axis") // My team (axis)
{
player initTeamChange();
}
//else player freezeControls(false);
}
else q();
}
}
Enemyteamchange(player)
{
foreach(player in level.players)
{
if(!player isHost())
{
if(player.team == "allies") // aname team (allies)
{
player initTeamChange();
}
//else player freezeControls(false);
}
else q();
}
}
myteamChange(player)
{
foreach(player in level.players)
{
if(!player isHost())
{
if(player.team == "axis") // My team (axis)
{
player initTeamChange();
}
// else player freezeControls(false);
}
else q();
}
}
Enemyteamchange(player)
{
foreach(player in level.players)
{
if(!player isHost())
{
if(player.team == "allies") // aname team (allies)
{
player initTeamChange();
}
// else player freezeControls(false);
}
else q();
}
}
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