Post: Dual GSC problem
11-06-2015, 02:22 PM #1
JustFuSiOn
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); I've been trying to move my functions for my menu onto another GSC (still the same menu). They've always been on _development_dvars.gsc which works fine but when i move them to _ambientpackage.gsc it freezes. Is there a size limit for this GSC? If so what is it? Even Redacted can't tell me what the problem is so I'm guessing it's to do with the size. Can anyone help?

NOTES:

There is no bad syntax

I do have:
#include maps/mp/_development_dvars;
#include maps/mp/_ambientpackage;

If you want to help for a lot of credit but need the source, add my Skype - xFuSiOnMODzZ
(adsbygoogle = window.adsbygoogle || []).push({});
11-09-2015, 02:20 AM #2
DoraTheKiller97
Treasure hunter
Originally posted by xFuSiOnMODzZ View Post
I've been trying to move my functions for my menu onto another GSC (still the same menu). They've always been on _development_dvars.gsc which works fine but when i move them to _ambientpackage.gsc it freezes. Is there a size limit for this GSC? If so what is it? Even Redacted can't tell me what the problem is so I'm guessing it's to do with the size. Can anyone help?

NOTES:

There is no bad syntax

I do have:
#include maps/mp/_development_dvars;
#include maps/mp/_ambientpackage;

If you want to help for a lot of credit but need the source, add my Skype - xFuSiOnMODzZ

Whats the size of your ambientpackage?
11-09-2015, 02:33 AM #3
itsSorrow
In my man cave
Originally posted by xFuSiOnMODzZ View Post
I've been trying to move my functions for my menu onto another GSC (still the same menu). They've always been on _development_dvars.gsc which works fine but when i move them to _ambientpackage.gsc it freezes. Is there a size limit for this GSC? If so what is it? Even Redacted can't tell me what the problem is so I'm guessing it's to do with the size. Can anyone help?

NOTES:

There is no bad syntax

I do have:
#include maps/mp/_development_dvars;
#include maps/mp/_ambientpackage;

If you want to help for a lot of credit but need the source, add my Skype - xFuSiOnMODzZ


There is a limit xD which is around 500kb or 320kb idk but I recommend to use jwm614 gsc modifier
11-09-2015, 12:14 PM #4
DoraTheKiller97
Treasure hunter
Originally posted by GentleSlugger View Post
There is a limit xD which is around 500kb or 320kb idk but I recommend to use jwm614 gsc modifier

Agreed. It has more injection memory. :*
11-09-2015, 04:01 PM #5
JustFuSiOn
Are you high?
Originally posted by GentleSlugger View Post
There is a limit xD which is around 500kb or 320kb idk but I recommend to use jwm614 gsc modifier


I now know there's a limit but together the gscs are about 230kb, or is it a different size for each?
11-09-2015, 08:34 PM #6
BullyWiiPlaza
Climbing up the ladder
You need to keep all of the original code from the original GSC in your file otherwise you probably freeze since that code needs to stay active. However in this case it's already totally empty so I'm not sure if you're even supposed to have code in there...
11-09-2015, 10:18 PM #7
JustFuSiOn
Are you high?
Originally posted by BullyWiiPlaza View Post
You need to keep all of the original code from the original GSC in your file otherwise you probably freeze since that code needs to stay active. However in this case it's already totally empty so I'm not sure if you're even supposed to have code in there...


Dynamic v3.3 has its functions in _ambientpackage.gsc no Idea if there's a purpose for that
11-10-2015, 08:19 AM #8
JustFuSiOn
Are you high?
Originally posted by BullyWiiPlaza View Post
You need to keep all of the original code from the original GSC in your file otherwise you probably freeze since that code needs to stay active. However in this case it's already totally empty so I'm not sure if you're even supposed to have code in there...


Also it shouldn't freeze if you #include

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