spawnBot()
{
maps/mp/bots/_bot::spawn_bot("autoassign");
}
kickAllBots()
{
foreach(player in level.players)
{
if(isBot(player))
{
kick(player getEntityNumber());
}
}
}
isBot(player)
{
isBot = player.pers["isBot"];
return isDefined(isBot) && isBot;
}
Does somebody have a fix for this so that bots can freely be spawned and kicked anywhere without problems?
bot_enemies
if (level.rankedMatch && bot_enemies && 0 == isDedicatedBotSoak)
else if (level.rankedMatch)
{
return;
}
bot_kick_think()
{
for (;
{
level waittill("bot_kicked", team);
level thread bot_reconnect_bot(team);
}
}
fixCombatTrainingBots()
{
setDvar("bot_enemies", false);
level.rankedMatch = true;
}
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