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I'm trying to find a way to wait for the condition when you kill somebody without a scorestreak weapon so that I can run some code afterwards. Basically, if a certain amount of kills is acquired, the player is given a modded weapon or something. Thank you
self waittill("on_player_killed_with_non_scorestreak_weapon"); // This is the gist of what I want but how to do it?
I think I could keep checking the amount of kills and when they change, a kill has obviously been made. However, this wouldn't take scorestreaks into account.