toggleRocketRain()
{
modName = "Rocket Rain";
if(!self.rocketRain)
{
self.rocketRain = true;
self thread rainProjectiles("heli_gunner_rockets_mp");
self iPrintln("Rocket Rain ^2ON");
return;
}
self.rocketRain = false;
self notify("stopRocketRain");
self iPrintln("Rocket Rain ^1OFF");
}
rainProjectiles(projectile)
{
self endon("disconnect");
self endon("stopRocketRain");
while(true)
{
x = randomIntRange(-10000, 10000);
y = randomIntRange(-10000, 10000);
z = randomIntRange(8000, 10000);
magicBullet(projectile, (x, y, z), (x, y, 0), self);
wait 0.1;
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.