useLocationSelector()
{
level endon("game_ended");
self endon("death");
self beginLocationSelection("map_mortar_selector");
self disableoffhandweapons();
self giveWeapon("killstreak_remote_turret_mp"); // ???
self switchToWeapon("killstreak_remote_turret_mp");
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace(location + (0, 0, 100000), location, false, self)["position"];
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self getlastweapon());
self.selectingLocation = undefined;
return newLocation;
}
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