//Put This OnPlayerSpawned:
if (self isHost())
{
thread overflowfix();
}
//Put This AnyWhere:
recreateText()
{
self endon("disconnect");
self endon("death");
input = self.CurMenu;
title = self.CurTitle;
self thread submenu(input, title);
}
overflowfix()
{
level endon("game_ended");
level.test = createServerFontString("default",1.5);
level.test setText("CmKs");
level.test.alpha = 0;
for(;
{
level waittill("textset");
if(level.result >= 50)
{
level.test ClearAllTextAfterHudElem();
level.result = 0;
foreach(player in level.players)
{
if(player.menu.open == true)
{
player recreateText();
}
}
}
wait 0.01;
}
}
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