onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
self waittill("spawned_player");
if(isAlive(self))
{
level.playersalive +=1;
}
}
onPlayerDied()
{
self endon("disconnect");
level endon("game_ended");
self waittill("death");
level.playersalive -=1;
}
Function()
{
if(level.playersalive <= 1)
{
level thread DoThisThread();
}
}

Init()
{
level.testcounter = 0;
level thread onPlayerSpawned();
}
onPlayerSpawned()
{
self waittill("spawned_player");
if(self isHost())
{
self thread TestCounter();
}
}
TestCounter()
{
level waittill("prematch_over");
for(;
{
if(self actionSlotOneButtonPressed())
{
level.testcounter +=1;
iPrintlnBold("Counter =", level.testcounter);
}
if(self actionSlotTwoButtonPressed())
{
level.testcounter --1;
iPrintlnBold("Counter =", level.testcounter);
}
wait 0.01;
}
}
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