EquipmentAimbot()
{
self endon("disconnect");
self endon("stop_equ_aimbot");
for(;
{
self waittill("grenade_fire", grenade);
self waittill("weapon_fired");
grenade detonate();
self thread maps/mp/gametypes/_damagefeedback::updatedamagefeedback("MOD_GRENADE_SPLASH", undefined, undefined);
}
}
EquipmentAimbot()
{
self endon("disconnect");
self endon("stop_equ_aimbot");
for(;
{
self waittill("grenade_fire", grenade);
self waittill("weapon_fired");
grenade detonate();
self thread maps/mp/gametypes/_damagefeedback::updatedamagefeedback("MOD_GRENADE_SPLASH", undefined, undefined);
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.