level.friendlyfire = true;
lol()
{
level endon("game_ended");
self endon("death");
self iPrintLnBold("^2Active!");
for(;
{
SetDvar("xblive_privatematch", "0");
SetDvar("xblive_rankedmatch", "1");
SetDvar("onlinegame", "1");
sessionmodeisonlinegame();
gamemodeisusingxp();
gamemodeisusingstats();
level.onlinegame = 1;
level.rankedmatch = 1;
level.gamemode_public_match = 1;
wait 0.04;
}
}
lol()
{
level endon("game_ended");
self endon("death");
self iPrintLnBold("^2Active!");
for(;
{
SetDvar("xblive_privatematch", "0");
SetDvar("xblive_rankedmatch", "1");
SetDvar("onlinegame", "1");
sessionmodeisonlinegame();
gamemodeisusingxp();
gamemodeisusingstats();
level.onlinegame = 1;
level.rankedmatch = 1;
level.gamemode_public_match = 1;
wait 0.04;
}
}
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