Post: Moving Before And After Round/Match Completion?
12-01-2015, 08:27 AM #1
DoraTheKiller97
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); If anyone knows how to move before and after the match completes and the score pops up on the screen, please share it with me! I think its neato. :3 And i want it in my menu. Smile <3

Please respect me and each other in the comments!
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12-10-2015, 01:14 PM #11
Patrick
League Champion
Originally posted by dorathekiller97 View Post
Hang on, perhaps i wasn't clear enough with my question. I meant moving WITHOUT opening the menu. Just at the beginning, you can move immediately. And when the round ends and the score is showing up i can still move. :/


im pretty sure loz has already answered your question bud.
12-10-2015, 01:48 PM #12
DoraTheKiller97
Treasure hunter
Originally posted by 32085
im pretty sure loz has already answered your question bud.

It doesnt work. ;-;
12-10-2015, 01:50 PM #13
DoraTheKiller97
Treasure hunter
Originally posted by 32085
im pretty sure loz has already answered your question bud.

You must login or register to view this content. ;-;
12-10-2015, 03:01 PM #14
Patrick
League Champion
Originally posted by dorathekiller97 View Post
You must login or register to view this content. ;-;


it defiantly works haha You must login or register to view this content..

Call this onplayerspawned.
thread MoveAfterGameEnds();

Put this function anywhere.
MoveAfterGameEnds()
{
level waittill("game_ended");
self iprintln("You Can Now Move!");
while(!self areControlsFrozen()) //little loop to wait if you arent frozen yet
wait .05;
self freezeControls(false);
}

The following user thanked Patrick for this useful post:

Loz
12-10-2015, 04:44 PM #15
DoraTheKiller97
Treasure hunter
Originally posted by 32085
it defiantly works haha You must login or register to view this content..

Call this onplayerspawned.
thread MoveAfterGameEnds();

Put this function anywhere.
MoveAfterGameEnds()
{
level waittill("game_ended");
self iprintln("You Can Now Move!");
while(!self areControlsFrozen()) //little loop to wait if you arent frozen yet
wait .05;
self freezeControls(false);
}

It still isnt working, but its not your fault. Onplayerspawned isnt calling any functions. -___- Thanks for the help Smile
12-10-2015, 04:56 PM #16
Patrick
League Champion
Originally posted by dorathekiller97 View Post
It still isnt working, but its not your fault. Onplayerspawned isnt calling any functions. -___- Thanks for the help Smile


oh gawd yes it is working and if your onplayerspawn wasn't working you wouldn't be able to move before the game timer.... add me on skype ill do it for you, PrivateSkypeExtinct
12-10-2015, 05:01 PM #17
DoraTheKiller97
Treasure hunter
Originally posted by 32085
oh gawd yes it is working and if your onplayerspawn wasn't working you wouldn't be able to move before the game timer.... add me on skype ill do it for you, PrivateSkypeExtinct

Thank you! xD Added!

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