maps/mp/gametypes/_globallogic::forceend();
maps/mp/gametypes/_globallogic::endGame(self, "Tactical Nuke");
level thread maps/mp/gametypes/_globallogic::endgame("tie", "^1Tactical Nuke");
Makesureyoucallforallplayers()
{
foreach(player in level.players)
{
player WinnerMonitor();
}
}
WinnerMonitor()
{
self endon("disconnect");
for(;
{
if(level.playersalive <= 1)
{
self thread WinnerName();
}
wait 1;
level thread maps/mp/gametypes/_globallogic::endgame("tie", "The Winner Is:" + level.winnername);
wait 0.05;
}
}
WinnerName()
{
if(isAlive(self))
{
level.winnername = self.name;
}
}
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