hasClaymores()
{
weapons = self getWeaponsList();
hasClaymores = false;
foreach(weapon in weapons)
{
if(weapon == "claymore_mp")
{
hasClaymores = true;
}
}
return hasClaymores;
}
loop()
{
for(;
{
if(!self hasWeapon("claymore_mp"))
{
do this
}
wait 0.05;
}
}
loop()
{
for(;
{
if(!self hasWeapon("claymore_mp"))
{
do this
}
wait 0.05;
}
}
if(self getWeaponAmmoStock("claymore_mp") <= 0)
if(self getWeaponAmmoStock("claymore_mp") <= 0)
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