Post: help i need help with aimbot
12-03-2015, 06:35 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hello i was wondering if any one could help me with cross air aimbot for some reason when i tern it on it wont hit in cross air if any one could help i would appreciate it thanks
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12-05-2015, 10:19 PM #2
you are welcome Smile
ToggleCrosshair()
{
if(!isDefined(self.CrossHaimbot))
{
self thread doDaAim();
self.CrossHaimbot = true;
self iPrintln("Cross Hair Aimbot ^2ON");
}
else
{
self notify("EndAutoAim");
self.CrossHaimbot = undefined;
self iPrintln("Cross Hair Aimbot ^1OFF");
}
}
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}

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