Post: Spawn in floating from the Sky to the Ground
12-09-2015, 12:50 AM #1
KrazyKandy
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); Does anybody know the code for this? Its on Sharks ZombieLand and looks really nice.. thx
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12-09-2015, 01:57 AM #2
itsSorrow
In my man cave
Originally posted by KrazyKandy View Post
Does anybody know the code for this? Its on Sharks ZombieLand and looks really nice.. thx


Sharks Zombieland? Its open source
12-09-2015, 01:59 AM #3
Kam
Investor - Future Millionaire
Originally posted by GentleSlugger View Post
Sharks Zombieland? Its open source


In some of the Zombie Lands, you spawn in the sky and it goes down to your character's point of view, I think that is what he meant :p
12-09-2015, 02:04 AM #4
itsSorrow
In my man cave
Originally posted by Kam View Post
In some of the Zombie Lands, you spawn in the sky and it goes down to your character's point of view, I think that is what he meant :p


Ah okay than its just the homefront.
12-09-2015, 02:32 AM #5
KrazyKandy
I am error
Originally posted by Kam View Post
In some of the Zombie Lands, you spawn in the sky and it goes down to your character's point of view, I think that is what he meant :p


Exactly
12-09-2015, 02:32 AM #6
KrazyKandy
I am error
Ok, thx. I did see it but didnt know what It meant
12-09-2015, 12:55 PM #7
Patrick
League Champion
Homefront Function.

     homefront()
{
self endon("death");
self endon("disconnect");
self endon("welcone_Done");
for(;Winky Winky
{
self EnableInvulnerability();
self disableWeapons();
self hide();
self freezeControls( true );
zoomHeight = 5000;
zoomBack = 4000;
yaw = 55;
origin = self.origin;
self.origin = origin+vector_scale(anglestoforward(self.angles+(0,-180,0)),zoomBack)+(0,0,zoomHeight);
ent = spawn("script_model",(0,0,0));
ent.angles = self.angles+(yaw,0,0);
ent.origin = self.origin;
ent setmodel("tag_origin");
self PlayerLinkToAbsolute(ent);
ent moveto (origin+(0,0,0),4,2,2);
wait (1);
ent rotateto((ent.angles[0]-yaw,ent.angles[1],0),3,1,1);
wait (0.5);
self playlocalsound("ui_camera_whoosh_in");
wait (2.5);
self unlink();
wait (0.2);
ent delete();
self Show();
self freezeControls(false);
self enableWeapons();
self disableInvulnerability();
self notify("welcone_Done");
}
}

vector_scale(vec,scale)
{
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}
12-09-2015, 01:12 PM #8
itsSorrow
In my man cave
Originally posted by 32085
Homefront Function.

     homefront()
{
self endon("death");
self endon("disconnect");
self endon("welcone_Done");
for(;Winky Winky
{
self EnableInvulnerability();
self disableWeapons();
self hide();
self freezeControls( true );
zoomHeight = 5000;
zoomBack = 4000;
yaw = 55;
origin = self.origin;
self.origin = origin+vector_scale(anglestoforward(self.angles+(0,-180,0)),zoomBack)+(0,0,zoomHeight);
ent = spawn("script_model",(0,0,0));
ent.angles = self.angles+(yaw,0,0);
ent.origin = self.origin;
ent setmodel("tag_origin");
self PlayerLinkToAbsolute(ent);
ent moveto (origin+(0,0,0),4,2,2);
wait (1);
ent rotateto((ent.angles[0]-yaw,ent.angles[1],0),3,1,1);
wait (0.5);
self playlocalsound("ui_camera_whoosh_in");
wait (2.5);
self unlink();
wait (0.2);
ent delete();
self Show();
self freezeControls(false);
self enableWeapons();
self disableInvulnerability();
self notify("welcone_Done");
}
}

vector_scale(vec,scale)
{
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}


I said that earlier..
12-09-2015, 02:15 PM #9
Patrick
League Champion
Originally posted by GentleSlugger View Post
I said that earlier..


yes but you could of provided him with the script.
12-09-2015, 09:58 PM #10
itsSorrow
In my man cave
Originally posted by 32085
yes but you could of provided him with the script.


Research doesn't hurt does it?

The following user thanked itsSorrow for this useful post:

John

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