TING i seem to have got the codes correct but i am missing somthing that enables the function to turn on and off for EG: i load up my game open menu press function (INFINATE GAME) it works then i turn it off and then try enable it again and it just keeps saying OFF in the bottom left hand side this is my code if you could give me any infomation atall on what i am doing wrong it would be really appreciated thank you for your time
TING i seem to have got the codes correct but i am missing somthing that enables the function to turn on and off for EG: i load up my game open menu press function (INFINATE GAME) it works then i turn it off and then try enable it again and it just keeps saying OFF in the bottom left hand side this is my code if you could give me any infomation atall on what i am doing wrong it would be really appreciated thank you for your time
Inf_Game()
{
if(!self.ingame)
{
self.ingame=true;
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_war_scorelimit",0);
setDvar("scr_player_forcerespawn",1);
maps\mp\gametypes\_globallogic_utils:ausetimer();
self iPrintln("Infinity Game [^2ON^7]");
}
else
{
self.ingame=false;//needed this
self maps\mp\gametypes\_globallogic_utils::resumetimer( );
self iPrintln("Infinity Game [^1OFF^7]");
}
}
Inf_Game()
{
if(!self.ingame)
{
self.ingame=true;
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_war_scorelimit",0);
setDvar("scr_player_forcerespawn",1);
maps\mp\gametypes\_globallogic_utils:ausetimer();
self iPrintln("Infinity Game [^2ON^7]");
}
else
{
self.ingame=false;//needed this
self maps\mp\gametypes\_globallogic_utils::resumetimer( );
self iPrintln("Infinity Game [^1OFF^7]");
}
}
Inf_Game()
{
if(!level.ingame)
{
level.ingame=1;
if(getDvar("g_gametype")== "tdm" || getDvar("g_gametype")== "dom" || getDvar("g_gametype")== "dm")
registerScoreLimit(999999, 999999);
level thread maps\mp\gametypes\_globallogic_utils::pausetimer();
iPrintln("Unlimited Game ^2ON");
}
else
{
level.ingame=0;
if(getDvar("g_gametype")== "tdm")
registerScoreLimit(75, 75);
if(getDvar("g_gametype")== "dom")
registerScoreLimit(200, 200);
if(getDvar("g_gametype")== "dm")
registerScoreLimit(30, 30);
level thread maps\mp\gametypes\_globallogic_utils::resumetimer();
iPrintln("Unlimited Game ^1OFF");
}
}
Inf_Game()
{
if(!level.ingame)
{
level.ingame=1;
if(getDvar("g_gametype")== "tdm" || getDvar("g_gametype")== "dom" || getDvar("g_gametype")== "dm")registerScoreLimit(999999, 999999);
level thread maps\mp\gametypes\_globallogic_utils::pausetimer();
if(getDvar("customgametype") == "stealth") self iPrintln("Unlimited Game ^2ON");
else iPrintln("Unlimited Game ^2ON");
}
else
{
level.ingame=0;
if(getDvar("g_gametype")== "tdm")registerScoreLimit(75, 75);
if(getDvar("g_gametype")== "dom")registerScoreLimit(200, 200);
if(getDvar("g_gametype")== "dm")registerScoreLimit(30, 30);
level thread maps\mp\gametypes\_globallogic_utils::resumetimer();
if(getDvar("customgametype") == "stealth") self iPrintln("Unlimited Game ^1OFF");
else iPrintln("Unlimited Game ^1OFF");
}
}
)
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