bool retTrue() {
cout << "called retTrue()\n";
return true;
}
int main() {
cout << "Case 1:\n";
bool a = false;
a &= retTrue();
cout << "Case 2:\n";
bool b = false;
b = b && retTrue();
}
Case 1:
called retTrue()
Case 2:
//In init(), add this line: level thread Scoring();
Scoring()
{
for(;
{
team1 = true;
team2 = true;
foreach(player in level.players)
{
if(player.pers["team"] == "axis") team1 &= player.Frozen;
if(player.pers["team"] == "allies") team2 &= player.Frozen;
}
if(team1 || team2){ level iprintlnbold("Someone Won. "); break;}
wait .1;
}
//Some end game function would go here. Your choice.
}
bool retTrue() {
cout << "called retTrue()\n";
return true;
}
int main() {
cout << "Case 1:\n";
bool a = false;
a &= retTrue();
cout << "Case 2:\n";
bool b = false;
b = b && retTrue();
}
Case 1:
called retTrue()
Case 2:
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