AllFrozenAxis()
{
if(level.AxisFrozen == level.teamCount["axis"])
return true;
else
return false;
}


if (attacker.pers["team"] != self.pers["team"])//Enemy Attack
{
self freezeControls(true);
self.frozen = true;
self iprintln("You Are Frozen");
if(self.pers["team"] == "allies")
level.AlliesFrozen++;
else if(self.pers["team"] == "axis")
level.AxisFrozen++;
}
else if (self.pers[ "team" ] == attacker.pers[ "team" ])//Friendly Attack
{
if(player.Frozen)
{
self freezecontrols(false);
self.Frozen = false;
if(self.pers["team"] == "allies")
level.AxisFrozen--;
else if(self.pers["team"] == "axis")
level.AlliesFrozen--;
self iprintln("^2A Teammate Has Un-Frozen You");
}
}


if (attacker.pers["team"] != self.pers["team"])//Enemy Attack
{
self freezeControls(true);
self.frozen = true;
self iprintln("You Are Frozen");
if(self.pers["team"] == "allies")
level.AlliesFrozen++;
else if(self.pers["team"] == "axis")
level.AxisFrozen++;
}
else if (self.pers[ "team" ] == attacker.pers[ "team" ])//Friendly Attack
{
if(player.Frozen)
{
self freezecontrols(false);
self.Frozen = false;
if(self.pers["team"] == "allies")
level.AxisFrozen--;
else if(self.pers["team"] == "axis")
level.AlliesFrozen--;
self iprintln("^2A Teammate Has Un-Frozen You");
}
}


if (attacker.pers["team"] != self.pers["team"])//Enemy Attack
{
self freezeControls(true);
self.frozen = true;
self iprintln("You Are Frozen");
if(self.pers["team"] == "allies")
level.AlliesFrozen++;
else if(self.pers["team"] == "axis")
level.AxisFrozen++;
}
else if (self.pers[ "team" ] == attacker.pers[ "team" ])//Friendly Attack
{
if(player.Frozen)
{
self freezecontrols(false);
self.Frozen = false;
if(self.pers["team"] == "allies")
level.AxisFrozen--;
else if(self.pers["team"] == "axis")
level.AlliesFrozen--;
self iprintln("^2A Teammate Has Un-Frozen You");
}
}
/*
* Jwm614 Black Ops 2 GSC Modifier
*
* Creator : JOE
* Project : Tag
* Mode : Multiplayer
* Date : 07:25:58 PM
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
level thread EndGame();
level.AxisFrozen = 0;
level.AlliesFrozen = 0;
level.AxisCount = 0;
level.AlliesCount = 0;
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player.clientid = level.clientid;
level.clientid++;
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self notify("menuresponse", "changeclass", "class_smg");
self waittill("spawned_player");
self.frozen = false;
self thread TeamCount();
if(self ishost())
{
self thread FF();
self thread Forcehost();
}
self thread MonitorKnife();
self.friendlydamage = 1;
self thread health();
self takeAllWeapons();
self GiveWeapon("knife_mp");
self SwitchToWeapon("knife_mp");
self thread onPlayerLeave();
wait 0.2;
}
}
Forcehost()
{
if (self isHost())
{
if(getDvar("party_connectToOthers", "1") || getDvar("partyMigrate_disabled", "0") || getDvar("party_mergingEnabled", "1") || getDvar("allowAllNAT", "0"))
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
self iPrintln("Force Host On");
}
}
}
FF()
{
self endon("death");
level endon("game_ended");
for(;
{
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 1);
setDvar("ui_friendlyfire", 1);
level.friendlyfire = 1;
wait 0.02;
}
}
health()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
for(;
{
self.health = 999999;
wait 0.05;
}
}
MonitorKnife()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("damage", iDamage, attacker, iDFlags, vPoint, type, victim, vDir, sHitLoc, sWeapon);
if (attacker.pers["team"] != self.pers["team"] && self.frozen == true) return;
if (attacker.pers["team"] == self.pers["team"] && self.frozen == false) return;
if (sWeapon == "knife_mp")
{
if (attacker.pers["team"] != self.pers["team"])
{
self freezeControls(true);
self.frozen = true;
self TeamCheck();
}
else if(attacker.pers["team"] == self.pers["team"])
{
self freezeControls(false);
self.frozen = false;
self TeamCheck();
}
}
else {}
}
}
TeamCheck()
{
if(self.pers["team"] == "allies")
level.AlliesFrozen--;
else if(self.pers["team"] == "axis")
level.AxisFrozen--;
}
TeamCount()
{
if(self.pers["team"] == "allies")
level.AlliesCount ++;
if(self.pers["team"] == "axis")
level.AxisCount ++;
}
onPlayerLeave()
{
self endon("player_leave");
self endon("death");
level endon("game_ended");
for (;
{
self waittill("disconnect");
if(self.pers["team"] == "allies")
{
level.AlliesCount --;
if(self.frozen)
level.AlliesFrozen --;
}
if(self.pers["team"] == "axis")
{
level.AxisCount --;
if(self.frozen)
level.AxisFrozen --;
}
}
}
EndGame()
{
level endon("game_ended");
for(;
{
if (!level.inprematchperiod)
{
if(level.AlliesFrozen == level.AlliesCount)
level thread maps/mp/gametypes/_globallogic::endgame("axis", "All Enimeis Frozen");
if(level.AxisFrozen == level.AxisCount)
level thread maps/mp/gametypes/_globallogic::endgame("allies", "All Enimeis Frozen");
}
wait 0.05;
}
}
/*
* Jwm614 Black Ops 2 GSC Modifier
*
* Creator : JOE
* Project : Tag
* Mode : Multiplayer
* Date : 07:25:58 PM
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
level thread EndGame();
level.AxisFrozen = 0;
level.AlliesFrozen = 0;
level.AxisCount = 0;
level.AlliesCount = 0;
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player.clientid = level.clientid;
level.clientid++;
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self notify("menuresponse", "changeclass", "class_smg");
self waittill("spawned_player");
self.frozen = false;
self.maxhealth = 999999;
self thread MonitorKnife();
self thread TeamCount();
if(self ishost())
{
self thread FF();
self thread Forcehost();
}
self thread Health();
self takeAllWeapons();
self GiveWeapon("knife_mp");
self SwitchToWeapon("knife_mp");
self thread onPlayerLeave();
wait 0.2;
}
}
Forcehost()
{
if (self isHost())
{
if(getDvar("party_connectToOthers", "1") || getDvar("partyMigrate_disabled", "0") || getDvar("party_mergingEnabled", "1") || getDvar("allowAllNAT", "0"))
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
self iPrintln("Force Host On");
}
}
}
FF()
{
self endon("death");
level endon("game_ended");
for(;
{
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 1);
setDvar("ui_friendlyfire", 1);
level.friendlyfire = 1;
wait 0.04;
}
}
Health()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
for(;
{
self.health = 999999;
wait 0.08;
}
}
MonitorKnife()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("damage", iDamage, attacker, iDFlags, vPoint, type, victim, vDir, sHitLoc, sWeapon);
self Freeze(attacker, sWeapon);
}
}
Freeze(attacker, sWeapon)
{
if (attacker.pers["team"] != self.pers["team"] && self.frozen) return;
if (attacker.pers["team"] == self.pers["team"] && !self.frozen) return;
if (sWeapon == "knife_mp")
{
if (attacker.pers["team"] != self.pers["team"])
{
self.frozen = true;
wait 0.08;
self TeamCheck(attacker, true);
self freezeControls(true);
}
else if(attacker.pers["team"] == self.pers["team"])
{
self.frozen = false;
wait 0.08;
self TeamCheck(attacker, false);
self freezeControls(false);
}
}
else return;
}
TeamCheck(attacker, t)
{
if(t)
{
if(self.pers["team"] == "allies")
level.AlliesFrozen++;
else if(self.pers["team"] == "axis")
level.AxisFrozen++;
}
else
{
if(self.pers["team"] == "allies")
level.AlliesFrozen--;
else if(self.pers["team"] == "axis")
level.AxisFrozen--;
}
}
TeamCount()
{
if(self.pers["team"] == "allies")
level.AlliesCount ++;
if(self.pers["team"] == "axis")
level.AxisCount ++;
}
onPlayerLeave()
{
self endon("player_leave");
self endon("death");
level endon("game_ended");
for (;
{
self waittill("disconnect");
if(self.pers["team"] == "allies")
{
level.AlliesCount --;
if(self.frozen)
level.AlliesFrozen --;
}
if(self.pers["team"] == "axis")
{
level.AxisCount --;
if(self.frozen)
level.AxisFrozen --;
}
}
}
EndGame()
{
level endon("game_ended");
for(;
{
if (!level.inprematchperiod)
{
if(level.AlliesFrozen == level.AlliesCount)
level thread maps/mp/gametypes/_globallogic::endgame("axis", "All Enimeis Frozen");
else if(level.AxisFrozen == level.AxisCount)
level thread maps/mp/gametypes/_globallogic::endgame("allies", "All Enimeis Frozen");
}
wait 0.05;
}
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.