GiveRayGun()
{
self.currentWeapon = "ray_gun_upgraded_zm";
self takeWeapon(self getCurrentWeapon());
self GiveWeapon("ray_gun_upgraded_zm");
self SwitchToWeapon(self.currentWeapon);
self iprintln("Ray Gun ^2Given");
}
NoclipToggle()
{
self endon("stop_noclip");
self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
self disableweapons();
for(;
{
if( self fragbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
else if(self meleeButtonPressed())
{
self notify("stop_noclip");
self unlink();
self enableweapons();
self.originObj delete();
}
wait .05;
}
}
NoclipToggle()
{
self endon("stop_noclip");
self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
self disableweapons();
for(;
{
if( self fragbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
else if(self meleeButtonPressed())
{
self notify("stop_noclip");
self unlink();
self enableweapons();
self.originObj delete();
}
wait .05;
}
}
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