Post: Popup message
03-23-2016, 08:18 AM #1
Nate͍
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Can someone give me the code for the popup message?
Something that looks like this, but can add custom text.
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Thanks.
(adsbygoogle = window.adsbygoogle || []).push({});
03-23-2016, 08:42 AM #2
Procyon
Gym leader
Check the raw files. I think it's in one of the .lua files if i remember correctly?
03-23-2016, 11:06 AM #3
Nate͍
Do a barrel roll!
Originally posted by Procyon View Post
Check the raw files. I think it's in one of the .lua files if i remember correctly?

It looks like they're encrypted :( is there a decrypter?
03-23-2016, 11:10 AM #4
MrMoan
Big Daddy
Credits to StonedYoda

Put this On OnplayerSpawn
SY_AfterGameMessage("Big text at top", "Line 2 Text", "Bottom Text");

Now put this sommewhere in your menu
SY_AfterGameMessage(title, text1, text2, debugText)
{
/* StonedYoda */
A = "ui_errorTitle";
B = "ui_errorMessage";
C = "ui_errorMessageDebug";

setDvar(A, title); // No spaces in the Title !!! "Revolution_V2" for example
setDvar(B, text1 + "\n" + text2); // Do not use 3 lines of Text here it will look shit!
setDvar(C, debugText);
/* StonedYoda */
}

The following user thanked MrMoan for this useful post:

BullyWiiPlaza
03-23-2016, 11:28 AM #5
Nate͍
Do a barrel roll!
Originally posted by MrMoan View Post
Credits to StonedYoda

Put this On OnplayerSpawn
SY_AfterGameMessage("Big text at top", "Line 2 Text", "Bottom Text");

Now put this sommewhere in your menu
SY_AfterGameMessage(title, text1, text2, debugText)
{
/* StonedYoda */
A = "ui_errorTitle";
B = "ui_errorMessage";
C = "ui_errorMessageDebug";

setDvar(A, title); // No spaces in the Title !!! "Revolution_V2" for example
setDvar(B, text1 + "\n" + text2); // Do not use 3 lines of Text here it will look shit!
setDvar(C, debugText);
/* StonedYoda */
}

Hmmm.... Now how would I use that to kick a client? O_o
03-23-2016, 12:00 PM #6
Procyon
Gym leader
Originally posted by MrMoan View Post
Credits to StonedYoda

Put this On OnplayerSpawn
SY_AfterGameMessage("Big text at top", "Line 2 Text", "Bottom Text");

Now put this sommewhere in your menu
SY_AfterGameMessage(title, text1, text2, debugText)
{
/* StonedYoda */
A = "ui_errorTitle";
B = "ui_errorMessage";
C = "ui_errorMessageDebug";

setDvar(A, title); // No spaces in the Title !!! "Revolution_V2" for example
setDvar(B, text1 + "\n" + text2); // Do not use 3 lines of Text here it will look shit!
setDvar(C, debugText);
/* StonedYoda */
}


I think you should let people find out about this kinda stuff themself, instead of just giving it to them...
03-23-2016, 01:34 PM #7
DF_AUS
NextGenUpdate Elite
Man,this had better not get outta control like the animated background did a be used in so many low class menus No NoNo No
03-23-2016, 01:37 PM #8
MrMoan
Big Daddy
Originally posted by Procyon View Post
I think you should let people find out about this kinda stuff themself, instead of just giving it to them...


I think you should Mind your own business :fout:
03-23-2016, 01:38 PM #9
MrMoan
Big Daddy
Originally posted by personnumber1 View Post
Hmmm.... Now how would I use that to kick a client? O_o


Just add a yoloMEGALELZ
03-23-2016, 01:39 PM #10
MrMoan
Big Daddy
Originally posted by AUS View Post
Man,this had better not get outta control like the animated background did a be used in so many low class menus No NoNo No


If it does i blame you for saying it Smile

The following user thanked MrMoan for this useful post:

DF_AUS

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