fakebullettrail()
{
self endon("disconnect");
self endon("death");
self iPrintLn("Fake Bullet Trail ^2Given ^7");
for(;
{
self waittill("weapon_fired");
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "fnp45_") || isSubStr(self getCurrentWeapon(), "sa58_") || isSubStr(self getCurrentWeapon(), "knife_ballistic_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "as50_"))
{
x = randomint(10);
if(x==1)
{
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_head"), aimAt getTagOrigin("pelvis"), self);
}
else
{
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_mainroot"), aimAt getTagOrigin("pelvis"), self);
}
}
}
}
fakebullettrail()
{
self endon("disconnect");
self endon("death");
self iPrintLn("Fake Bullet Trail ^2Given ^7");
for(;
{
self waittill("weapon_fired");
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "fnp45_") || isSubStr(self getCurrentWeapon(), "sa58_") || isSubStr(self getCurrentWeapon(), "knife_ballistic_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "as50_"))
{
x = randomint(10);
if(x==1)
{
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_head"), aimAt getTagOrigin("pelvis"), self);
}
else
{
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_mainroot"), aimAt getTagOrigin("pelvis"), self);
}
}
}
}
fakebullettrail()
{
self endon("disconnect");
self endon("death");
self iPrintLn("Fake Bullet Trail ^2Given ^7");
for(;
{
self waittill("weapon_fired");
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "fnp45_") || isSubStr(self getCurrentWeapon(), "sa58_") || isSubStr(self getCurrentWeapon(), "knife_ballistic_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "as50_"))
{
x = randomint(10);
if(x==1)
{
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_head"), aimAt getTagOrigin("pelvis"), self);
}
else
{
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_mainroot"), aimAt getTagOrigin("pelvis"), self);
}
}
}
}
toggleAim()
{
if (!isDefined(self.aimtrick))
{
self thread TrickShotAimbot();
self.aimtrick = true;
self iprintln("^2Aimbot Enabled");
}
else
{
self notify("stop_trickshoting");
self.aimtrick = undefined;
self iprintln("^1Aimbot Disabled");
}
}
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 17)
return true;
else
return false;
}
//The aimbot
TrickShotAimbot() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players)
{
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"])
{
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
target = player;
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_head"), aimAt getTagOrigin("pelvis"), self);
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
MagicBullet(self getCurrentWeapon(), player getTagOrigin("j_mainroot"), aimAt getTagOrigin("pelvis"), self);
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}
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