if(!(getDvar("mapname")== "mp_la"))
{
//place all FX's here.
level.waypointRed=loadFX("misc/fx_equip_tac_insert_light_red");
level.waypointGreen=loadFX("misc/fx_equip_tac_insert_light_grn");
}
level thread onPlayerConnect();
}
if(!(getDvar("mapname")== "mp_la"))
{
//place all FX's here.
level.waypointRed=loadFX("misc/fx_equip_tac_insert_light_red");
level.waypointGreen=loadFX("misc/fx_equip_tac_insert_light_grn");
}
level thread onPlayerConnect();
}
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