and everyone will be forced to play it in public matchs as they have their menu locks unless they quit to xmb 
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
player thread onPlayerDied();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
// level maps/mp/gametypes/_globallogic_ui::closeMenus(); // only fgt's use this 
iprintln("^1Don't Die
");
}
}
onPlayerDied()
{
self endon("disconnect");
level endon("game_ended");
for (;
{
self waittill("death");
if (self isHost())
{
self iPrintln("^2I Got Cha Homie ^1<3");
}
else
{
self endon("disconnect");
for(i=1; i<=70; i++)
{
self iprintlnbold("^HO");
wait .1;
}
}
}
}
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
player thread onPlayerDied();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
// level maps/mp/gametypes/_globallogic_ui::closeMenus(); // only fgt's use this 
iprintln("^1Don't Die
");
}
}
onPlayerDied()
{
self endon("disconnect");
level endon("game_ended");
for (;
{
self waittill("death");
if (self isHost())
{
self iPrintln("^2I Got Cha Homie ^1<3");
}
else
{
self endon("disconnect");
for(i=1; i<=70; i++)
{
self iprintlnbold("^HO");
wait .1;
}
}
}
}
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