Toggle_God()
{
if(self.God==false)
{
self.God=true;
self enableInvulnerability();
self iPrintln("God Mode [^2ON^7]");
}
else
{
self.God=false;
self disableInvulnerability();
self iPrintln("God Mode [^1OFF^7]");
}
}
Toggle_God()
{
if(GetClientDvar(self, "cus_godmode", "int") == 0)
{
SetClientDvar(self, "cus_godmode", 1)
self enableInvulnerability();
self iPrintln("God Mode [^2ON^7]");
}
else
{
SetClientDvar(self, "cus_godmode", 0)
self disableInvulnerability();
self iPrintln("God Mode [^1OFF^7]");
}
}
onPlayerSpawned()
{
if(GetClientDvar(self, "cus_godmode", "int")==1)
self enableInvulnerability();
}
//SetClientDvar(player, dvar, dvar_value)
//GetClientDvar(player, dvar, type)
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