Originally posted by LegitBruh
I've been trying to work out ballistic knife aimbot like the one loz has in his azza menu for a while now as i want to add it as a bind for online but i can't seem to figure it out.
If anyone could point me in the direction for creating it that would be great or if anyone has a working version of it that would be even better.
thanks
Needs tweaking but here
toggleballaimbot()
{
if( !(self.ballaim) )
{
self.ballaim = 1;
self thread ballisticaimbot();
self iprintln( "Ballistic Crosshair Aimbot ^2Enabled" );
self iprintln( "Only Works In Close/Medium Range" );
}
else
{
self.ballaim = 0;
self notify( "stop_ballistic_aim" );
self iprintln( "Ballistic Crosshair Aimbot ^1Disabled" );
}
}
ballisticaimbot()
{
level endon( "game_ended" );
self endon( "stop_ballistic_aim" );
victim = undefined;
self waittill( "missile_fire", missile, weapname );
if( weapname == "knife_ballistic_mp" )
{
if( !(self isonground()) )
{
foreach( player in level.players )
{
if( isrealistic( player ) )
{
if( self.pers[ "team"] == player.pers[ "team"] && level.teambased || !(isalive( player ))isalive( player ) || )
{
}
else
{
if( IsDefined( victim ) )
{
if( closer( self gettagorigin( "j_head" ), player gettagorigin( "j_head" ), victim gettagorigin( "j_head" ) ) )
{
victim = player;
}
}
else
{
}
}
}
}
if( IsDefined( victim ) )
{
bones = strtok( "j_spineupper,j_spine4,j_mainroot,j_spinelower,j_head,j_neck,j_shoulder_le,j_shoulder_ri,j_elbow_le,j_elbow_ri", "," );
randomtag = bones[ randomint( bones.size )];
missile delete();
magicbullet( weapname, self gettagorigin( "j_mainroot" ) + anglestoforward( self getplayerangles() ) * 75, victim gettagorigin( randomtag ), self );
}
}
}
}