Originally posted by Couto
basically I want to know the fx for each weapon when you use magicbullet
You can't get the fx for a weapon using magicbullet as it doesn't take any arguments asking for a weapon fx, it just gets the weapons name and depending on the weapon type it will either call a function to fire a bullet, grenade launcher or rocket launcher. Well, that just main logic of the function, there is more to it, you can look at the decompiled function in IDA to see how it works.