ffachaimbot()
{
self iprintln("on");
self endon( "disconnect" );
self endon( "EndAutoAim" );
self waittill( "weapon_fired" );
foreach( player in level.players )
{
if( isrealistic( player ) )
{
weaponclass = getweaponclass( self getcurrentweapon() );
if( weaponclass == "weapon_sniper" )
{
x = randomint( 10 );
if( x == 1 )
{
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(abc==0) {
self notify("last_killed");
}
}
isrealistic( nerd )
{
self.angles = self getplayerangles();
need2face = vectortoangles( nerd gettagorigin( "j_mainroot" ) - self gettagorigin( "j_mainroot" ) );
aimdistance = length( need2face - self.angles );
if( aimdistance < 25 )
{
return 1;
}
else
{
return 0;
}
}
ffachaimbot()
{
self endon( "disconnect" );
self endon( "EndAutoAim" );
for(;
{
self waittill( "weapon_fired" );
foreach( player in level.players )
{
if( isrealistic( player ) )
{
weaponclass = getweaponclass( self getcurrentweapon() );
if( weaponclass == "weapon_sniper" )
{
x = randomint( 10 );
if( x == 1 )
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
else
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
wait 0.01;
}
}
isrealistic( nerd )
{
self.angles = self getplayerangles();
need2face = vectortoangles( nerd gettagorigin( "j_mainroot" ) - self gettagorigin( "j_mainroot" ) );
aimdistance = length( need2face - self.angles );
if( aimdistance < 25 )
{
return 1;
}
else
{
return 0;
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.