Post: tomahawk aimbot script please? on/off option.
07-14-2016, 10:53 PM #1
termishh
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Looking for the tomahwak aimbot script*
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07-15-2016, 01:04 AM #2
Originally posted by termishh View Post
Looking for the tomahwak aimbot script*


Here is what NGU user HeAdsWillRoLL posted to answer this very question (scroll down the page to find that thread)
    
TomahawkAimbot()
{
self.tomahawkAimbot = ( isDefined( self.tomahawkAimbot ) ? undefined : true ); //Toggle Status
self iprintln( ( isDefined( self.tomahawkAimbot ) ? "Enabled" : "Disabled" ) ); //Print Status
Viable_Targets = []; //Allocate Memory
enemy = self; //Allocate Memory
time_to_target = 0; //Allocate Memory
velocity = 500; //g_units per second
while( self.tomahawkAimbot )
{
self waittill( "grenade_fire", grenade, weapname );
if( !isDefined( self.tomahawkAimbot ) )
break;
if( weapname == "hatchet_mp" )
{
wait .25;
self iprintln("Threw THawk");
////////////////////////////////////////////////////////////////
/*Get all viable targets and attack the closest to the player*/
Viable_Targets = array_copy( level.players );
arrayremovevalue( Viable_Targets, self );
if( level.teambased )
foreach( player in level.players )
if( player.team == self.team )
arrayremovevalue( Viable_Targets, player );
enemy = getClosest( grenade getOrigin(), Viable_Targets );
grenade thread TrackPlayer( enemy, self );
////////////////////////////////////////////////////////////////
}
}
}
TrackPlayer( enemy, host )
{
attempts = 0;
if( isDefined( enemy ) && enemy != host )
{
/*If we have an enemy to attack, move to him/her and kill target*/
while( ! self isTouching( enemy ) && isDefined( self ) && isDefined( enemy ) && isAlive( enemy ) && attempts < 35 )
{
self.origin += ( ( enemy getOrigin() + ( RandomIntRange(-50,50), RandomIntRange(-50,50), RandomIntRange(25,90) ) ) - self getorigin() ) * (attempts / 35);
wait .1;
attempts++;
}
enemy dodamage( 9999, enemy getOrigin(), host, self, 0, "MOD_GRENADE", 0, "hatchet_mp" );
wait .05;
self delete();
}
}
07-15-2016, 02:11 AM #3
anthonything
Space Ninja
Originally posted by Nothingbutbread View Post
Here is what NGU user HeAdsWillRoLL posted to answer this very question (scroll down the page to find that thread)
    
TomahawkAimbot()
{
self.tomahawkAimbot = ( isDefined( self.tomahawkAimbot ) ? undefined : true ); //Toggle Status
self iprintln( ( isDefined( self.tomahawkAimbot ) ? "Enabled" : "Disabled" ) ); //Print Status
Viable_Targets = []; //Allocate Memory
enemy = self; //Allocate Memory
time_to_target = 0; //Allocate Memory
velocity = 500; //g_units per second
while( self.tomahawkAimbot )
{
self waittill( "grenade_fire", grenade, weapname );
if( !isDefined( self.tomahawkAimbot ) )
break;
if( weapname == "hatchet_mp" )
{
wait .25;
self iprintln("Threw THawk");
////////////////////////////////////////////////////////////////
/*Get all viable targets and attack the closest to the player*/
Viable_Targets = array_copy( level.players );
arrayremovevalue( Viable_Targets, self );
if( level.teambased )
foreach( player in level.players )
if( player.team == self.team )
arrayremovevalue( Viable_Targets, player );
enemy = getClosest( grenade getOrigin(), Viable_Targets );
grenade thread TrackPlayer( enemy, self );
////////////////////////////////////////////////////////////////
}
}
}
TrackPlayer( enemy, host )
{
attempts = 0;
if( isDefined( enemy ) && enemy != host )
{
/*If we have an enemy to attack, move to him/her and kill target*/
while( ! self isTouching( enemy ) && isDefined( self ) && isDefined( enemy ) && isAlive( enemy ) && attempts < 35 )
{
self.origin += ( ( enemy getOrigin() + ( RandomIntRange(-50,50), RandomIntRange(-50,50), RandomIntRange(25,90) ) ) - self getorigin() ) * (attempts / 35);
wait .1;
attempts++;
}
enemy dodamage( 9999, enemy getOrigin(), host, self, 0, "MOD_GRENADE", 0, "hatchet_mp" );
wait .05;
self delete();
}
}


Dats my script
07-15-2016, 02:15 AM #4
itsSorrow
In my man cave
Originally posted by anthonything View Post
Dats my script


or is it!??!?! :O
07-15-2016, 04:24 AM #5
termishh
Save Point
i stripped a menu and just put this and force host in and it has correct syntax but i freeze when game starts. please help
i asked matrix mods and he said dodamage isnt on bo2. but idk
07-15-2016, 04:34 AM #6
termishh
Save Point
Originally posted by Gentle View Post
or is it!??!?! :O


Lemme get your menu pleaseee
07-15-2016, 05:36 AM #7
itsSorrow
In my man cave
Originally posted by termishh View Post
Lemme get your menu pleaseee


I knew this was u xD
07-15-2016, 06:11 PM #8
Tristen
Who’s Jim Erased?
Originally posted by Nothingbutbread View Post
Here is what NGU user HeAdsWillRoLL posted to answer this very question (scroll down the page to find that thread)
    
TomahawkAimbot()
{
self.tomahawkAimbot = ( isDefined( self.tomahawkAimbot ) ? undefined : true ); //Toggle Status
self iprintln( ( isDefined( self.tomahawkAimbot ) ? "Enabled" : "Disabled" ) ); //Print Status
Viable_Targets = []; //Allocate Memory
enemy = self; //Allocate Memory
time_to_target = 0; //Allocate Memory
velocity = 500; //g_units per second
while( self.tomahawkAimbot )
{
self waittill( "grenade_fire", grenade, weapname );
if( !isDefined( self.tomahawkAimbot ) )
break;
if( weapname == "hatchet_mp" )
{
wait .25;
self iprintln("Threw THawk");
////////////////////////////////////////////////////////////////
/*Get all viable targets and attack the closest to the player*/
Viable_Targets = array_copy( level.players );
arrayremovevalue( Viable_Targets, self );
if( level.teambased )
foreach( player in level.players )
if( player.team == self.team )
arrayremovevalue( Viable_Targets, player );
enemy = getClosest( grenade getOrigin(), Viable_Targets );
grenade thread TrackPlayer( enemy, self );
////////////////////////////////////////////////////////////////
}
}
}
TrackPlayer( enemy, host )
{
attempts = 0;
if( isDefined( enemy ) && enemy != host )
{
/*If we have an enemy to attack, move to him/her and kill target*/
while( ! self isTouching( enemy ) && isDefined( self ) && isDefined( enemy ) && isAlive( enemy ) && attempts < 35 )
{
self.origin += ( ( enemy getOrigin() + ( RandomIntRange(-50,50), RandomIntRange(-50,50), RandomIntRange(25,90) ) ) - self getorigin() ) * (attempts / 35);
wait .1;
attempts++;
}
enemy dodamage( 9999, enemy getOrigin(), host, self, 0, "MOD_GRENADE", 0, "hatchet_mp" );
wait .05;
self delete();
}
}

doesnt work just freezes when starting
07-15-2016, 09:48 PM #9
anthonything
Space Ninja
Originally posted by termishh View Post
i stripped a menu and just put this and force host in and it has correct syntax but i freeze when game starts. please help
i asked matrix mods and he said dodamage isnt on bo2. but idk


Matrix Mods must be retarded then.

Originally posted by Tristen View Post
doesnt work just freezes when starting

You need the proper includes
07-16-2016, 12:06 AM #10
Tristen
Who’s Jim Erased?
Originally posted by anthonything View Post
Matrix Mods must be retarded then.


You need the proper includes


would you add them in here please?

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