Post: Storing Toggle Value
07-21-2016, 04:34 PM #1
KrazyKandy
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); I'm using AIO menu base, and im trying to use this
    level.godMode ? "Godmode ON/^1OFF" : "Godmode ^2ON^0/OFF", ::godmode);


This is the init
    init()
{
level.result = 1;//set to 1 for the overflow fix string
level.godmode = 1;


And this in the onplayerspawned
    if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}


yet when God Mode is ^2ON^7/OFF
and I scroll up, down, or close the submenu the text resets back to its original state. Can anyone help me with this?
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07-21-2016, 05:08 PM #2
I have not used that menu base so Im not sure how to help you, though I know some other bases for multiplayer that you might be interested in.
07-21-2016, 05:18 PM #3
KrazyKandy
I am error
Originally posted by Erik
I have not used that menu base so Im not sure how to help you, though I know some other bases for multiplayer that you might be interested in.


Not really looking to use a different base, I'd like to stick with AIO, because it very stable and I like the design..
07-21-2016, 08:40 PM #4
Originally posted by KrazyKandy View Post
Not really looking to use a different base, I'd like to stick with AIO, because it very stable and I like the design..


Too bad this one does not have a built in toggle system, I use a different mod menu which I thought at the time I used it was the best base ever, it should have all the features AIO has and a built in system for toggleing.

Heres a link to it (Rise Menu Base By TheFallen (Verification System)​Winky Winky: You must login or register to view this content.

If you don't like the base of it then don't, but you could atleast look for the code which toggles functions.

Sorry Im not that good at coding bases or how the menus are made, I am more interested in all the fun you can make in the game with GSC.

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