Post: Closed /Help fix my strings, ls
07-26-2016, 03:21 PM #1
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Can someone help me fix my codes i get a syntax error but i dont know why?
    aimbotofm1()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "EndSuperLegit" );
self endon( "destroyMenu" );
lo = -1;
self.fire = 0;
self.pnum = 0;
self thread wfired();
for(;Winky Winky
{
wait 0,01;
i = 0;
while( i < level.players.size )
{
if( getdvar( "g_gametype" ) != "dm" )
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && isalive( level.players[ i] ) && level.players[ i].team != self.team && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && level.players[ i] getcurrentweapon() == "riotshield_mp" && isalive( level.players[ i] ) && level.players[ i].team != self.team && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "j_ankle_ri" );
}
}
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && isalive( level.players[ i] ) && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && level.players[ i] getcurrentweapon() == "riotshield_mp" && isalive( level.players[ i] ) && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "j_ankle_ri" );
}
}
}
i++;
}
if( lo != -1 )
{
self setplayerangles( vectortoangles( lo - self gettagorigin( "j_pelvis" ) ) );
}
if( self.fire == 1 )
{
if( self.needaim == 1 )
{
if( self adsbuttonpressed() )
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
else
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
lo = -1;
}

}

wfired()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;Winky Winky
{
self waittill( "weapon_fired" );
self.fire = 1;
wait 0,05;
self.fire = 0;
}

}
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07-26-2016, 05:21 PM #2
Originally posted by another user
aimbotofm1()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "EndSuperLegit" );
self endon( "destroyMenu" );
lo = -1;
self.fire = 0;
self.pnum = 0;
self thread wfired();
for(;Winky Winky
{
wait 0.01;
i = 0;
while( i < level.players.size )
{
if( getdvar( "g_gametype" ) != "dm" )
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && isalive( level.players ) && level.players.team != self.team && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && level.players getcurrentweapon() == "riotshield_mp" && isalive( level.players ) && level.players.team != self.team && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "j_ankle_ri" );
}
}
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && isalive( level.players ) && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && level.players getcurrentweapon() == "riotshield_mp" && isalive( level.players ) && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "j_ankle_ri" );
}
}
}
i++;
}
if( lo != -1 )
{
self setplayerangles( vectortoangles( lo - self gettagorigin( "j_pelvis" ) ) );
}
if( self.fire == 1 )
{
if( self.needaim == 1 )
{
if( self adsbuttonpressed() )
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
else
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
lo = -1;
}

}

wfired()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;Winky Winky
{
self waittill( "weapon_fired" );
self.fire = 1;
wait 0.05;
self.fire = 0;
}

}

The following user thanked MagnateSnake13- for this useful post:

PONY_MODZ
07-26-2016, 05:22 PM #3
aimbotofm1()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "EndSuperLegit" );
self endon( "destroyMenu" );
lo = -1;
self.fire = 0;
self.pnum = 0;
self thread wfired();
for( ;; )
{
wait 0.01;
i = 0;
while( i < level.players.size )
{
if( getdvar( "g_gametype" ) != "dm" )
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && isalive( level.players ) && level.players.team != self.team && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && level.players getcurrentweapon() == "riotshield_mp" && isalive( level.players ) && level.players.team != self.team && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "j_ankle_ri" );
}
}
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && isalive( level.players ) && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players gettagorigin( "pelvis" ), 0, self ) && level.players != self && level.players getcurrentweapon() == "riotshield_mp" && isalive( level.players ) && closer( self.origin, level.players.origin, lo ) == 1 )
{
lo = level.players gettagorigin( "j_ankle_ri" );
}
}
}
i++;
}
if( lo != -1 )
{
self setplayerangles( vectortoangles( lo - self gettagorigin( "j_pelvis" ) ) );
}
if( self.fire == 1 )
{
if( self.needaim == 1 )
{
if( self adsbuttonpressed() )
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
else
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
lo = -1;
}

}

wfired()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for( ;; )
{
self waittill( "weapon_fired" );
self.fire = 1;
wait 0.05;
self.fire = 0;
}

}

The following user thanked MagnateSnake13- for this useful post:

PONY_MODZ
07-26-2016, 06:00 PM #4
seanhellen
Are you high?
Editted...

nvm...thought i figured it out
07-26-2016, 07:33 PM #5
Originally posted by seanhellen View Post
editted...

Nvm...thought i figured it out


thx<3

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