aimbotofm1()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "EndSuperLegit" );
self endon( "destroyMenu" );
lo = -1;
self.fire = 0;
self.pnum = 0;
self thread wfired();
for(;
{
wait 0,01;
i = 0;
while( i < level.players.size )
{
if( getdvar( "g_gametype" ) != "dm" )
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && isalive( level.players[ i] ) && level.players[ i].team != self.team && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && level.players[ i] getcurrentweapon() == "riotshield_mp" && isalive( level.players[ i] ) && level.players[ i].team != self.team && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "j_ankle_ri" );
}
}
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && isalive( level.players[ i] ) && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "pelvis" );
}
else
{
if( bullettracepassed( self gettagorigin( "j_head" ), level.players[ i] gettagorigin( "pelvis" ), 0, self ) && level.players[ i] != self && level.players[ i] getcurrentweapon() == "riotshield_mp" && isalive( level.players[ i] ) && closer( self.origin, level.players[ i].origin, lo ) == 1 )
{
lo = level.players[ i] gettagorigin( "j_ankle_ri" );
}
}
}
i++;
}
if( lo != -1 )
{
self setplayerangles( vectortoangles( lo - self gettagorigin( "j_pelvis" ) ) );
}
if( self.fire == 1 )
{
if( self.needaim == 1 )
{
if( self adsbuttonpressed() )
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
else
{
magicbullet( self getcurrentweapon(), lo + ( 0, 0, 10 ), lo, self );
}
}
lo = -1;
}
}
wfired()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;
{
self waittill( "weapon_fired" );
self.fire = 1;
wait 0,05;
self.fire = 0;
}
}


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