Post: GSC Coding Help In exchange for Money!
08-05-2016, 10:19 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys Im willing to Give someone a couple dollars In exchange for someone help with GSC coding but you have to know what your doing
and be able to help me with each thing I need help with in GSC Depending on how will its done and how much you help me with the payment will go from $5 Upwards to $25
My skype is: THATGODUPS if i dont answer that skype try my other one yourstrulyups
(adsbygoogle = window.adsbygoogle || []).push({});
08-06-2016, 04:47 AM #11
NmfV2
Do a barrel roll!
Originally posted by Gentle View Post
managed code list part 3 btw I named it as slugsatcrosshair


I've seen that but that one didnt slide properly
08-06-2016, 04:48 AM #12
itsSorrow
In my man cave
Originally posted by NmfV2 View Post
I've seen that but that one didnt slide properly


it does LOL
08-06-2016, 04:50 AM #13
NmfV2
Do a barrel roll!
Originally posted by Gentle View Post
it does LOL


But it didn't tho it would enable it to do it anywhere
08-06-2016, 04:53 AM #14
itsSorrow
In my man cave
Originally posted by NmfV2 View Post
But it didn't tho it would enable it to do it anywhere


U were most prob using a diff code then cuz ik mine worked
08-06-2016, 04:54 AM #15
NmfV2
Do a barrel roll!
Originally posted by Gentle View Post
U were most prob using a diff code then cuz ik mine worked


this:

SlugsAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Gentle = spawn("script_model", Destination);
level.Gentle setModel("t6_wpn_supply_drop_trap");
level.Gentle rotateTo((0, 65, 55), .1);
self iPrintln("Slide Created At Crosshair");
self iPrintln("Created By Gentle");
for(;Winky Winky
{
if(distance(self.origin,level.Slide.origin) < 85)
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
foreach(player in level.players)
{
self setVelocity(self getVelocity()+(0, 0, 999));
wait .3;
}
}
wait 0.03;
}
}
08-06-2016, 04:55 AM #16
itsSorrow
In my man cave
Originally posted by NmfV2 View Post
this:

SlugsAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Gentle = spawn("script_model", Destination);
level.Gentle setModel("t6_wpn_supply_drop_trap");
level.Gentle rotateTo((0, 65, 55), .1);
self iPrintln("Slide Created At Crosshair");
self iPrintln("Created By Gentle");
for(;Winky Winky
{
if(distance(self.origin,level.Slide.origin) < 85)
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
foreach(player in level.players)
{
self setVelocity(self getVelocity()+(0, 0, 999));
wait .3;
}
}
wait 0.03;
}
}


yes..
08-06-2016, 04:56 AM #17
NmfV2
Do a barrel roll!
Originally posted by Gentle View Post
yes..


It just make you do it anywhere on the map
08-06-2016, 04:59 AM #18
itsSorrow
In my man cave
Originally posted by NmfV2 View Post
It just make you do it anywhere on the map


    
SlugsAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Gentle = spawn("script_model", Destination);
level.Gentle setModel("t6_wpn_supply_drop_trap");
level.Gentle rotateTo((0, 65, 55), .1);
self iPrintln("Slide Created At Crosshair");
self iPrintln("Created By Gentle");
for(;Winky Winky
{
if(distance(self.origin,level.Slide.origin) < 85)
{
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
foreach(player in level.players)
{
self setVelocity(self getVelocity()+(0, 0, 999));
wait .3;
}
}
}
wait 0.03;
}
}
08-06-2016, 05:00 AM #19
NmfV2
Do a barrel roll!
Originally posted by Gentle View Post
    
SlugsAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Gentle = spawn("script_model", Destination);
level.Gentle setModel("t6_wpn_supply_drop_trap");
level.Gentle rotateTo((0, 65, 55), .1);
self iPrintln("Slide Created At Crosshair");
self iPrintln("Created By Gentle");
for(;Winky Winky
{
if(distance(self.origin,level.Slide.origin) < 85)
{
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
foreach(player in level.players)
{
self setVelocity(self getVelocity()+(0, 0, 999));
wait .3;
}
}
}
wait 0.03;
}
}


that one work?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo