

SlugsAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Gentle = spawn("script_model", Destination);
level.Gentle setModel("t6_wpn_supply_drop_trap");
level.Gentle rotateTo((0, 65, 55), .1);
self iPrintln("Slide Created At Crosshair");
self iPrintln("Created By Gentle");
for(;
{
if(distance(self.origin,level.Slide.origin) < 85)
{
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
foreach(player in level.players)
{
self setVelocity(self getVelocity()+(0, 0, 999));
wait .3;
}
}
}
wait 0.03;
}
}
SlugsAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Gentle = spawn("script_model", Destination);
level.Gentle setModel("t6_wpn_supply_drop_trap");
level.Gentle rotateTo((0, 65, 55), .1);
self iPrintln("Slide Created At Crosshair");
self iPrintln("Created By Gentle");
for(;
{
if(distance(self.origin,level.Slide.origin) < 85)
{
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
foreach(player in level.players)
{
self setVelocity(self getVelocity()+(0, 0, 999));
wait .3;
}
}
}
wait 0.03;
}
}
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