Yeah just set them to what you want. Just make start time = gettime() - (time you want in ms), example: level.starttime = gettime() + 24000; //Produces a 24 minute timer
The following user thanked anthonything for this useful post:
Yeah just set them to what you want. Just make start time = gettime() - (time you want in ms), example: level.starttime = gettime() + 24000; //Produces a 24 minute timer
I'll try it out whenever I get my PC back. Ik it's unrelated but are you going to implement the campaign injector to terminus?
Yeah just set them to what you want. Just make start time = gettime() - (time you want in ms), example: level.starttime = gettime() + 24000; //Produces a 24 minute timer