Post: Change Current Time?
08-27-2016, 04:59 AM #1
warcos
Haxor!
(adsbygoogle = window.adsbygoogle || []).push({}); What's the dvar that holds the information on what is the current time in the timer hud?
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08-27-2016, 04:36 PM #2
anthonything
Space Ninja
Originally posted by warcos View Post
What's the dvar that holds the information on what is the current time in the timer hud?


It isnt a Dvar. It is a function that alters the timer based on a couple variables (level.timerpausetime,level.starttime)

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08-27-2016, 10:12 PM #3
warcos
Haxor!
Originally posted by anthonything View Post
It isnt a Dvar. It is a function that alters the timer based on a couple variables (level.timerpausetime,level.starttime)


Is it possible to be changed?
08-28-2016, 02:46 AM #4
anthonything
Space Ninja
Originally posted by warcos View Post
Is it possible to be changed?


Yeah just set them to what you want. Just make start time = gettime() - (time you want in ms), example: level.starttime = gettime() + 24000; //Produces a 24 minute timer

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08-29-2016, 06:39 AM #5
warcos
Haxor!
Originally posted by anthonything View Post
Yeah just set them to what you want. Just make start time = gettime() - (time you want in ms), example: level.starttime = gettime() + 24000; //Produces a 24 minute timer


I'll try it out whenever I get my PC back. Ik it's unrelated but are you going to implement the campaign injector to terminus?
08-29-2016, 11:07 AM #6
anthonything
Space Ninja
Originally posted by warcos View Post
I'll try it out whenever I get my PC back. Ik it's unrelated but are you going to implement the campaign injector to terminus?


Im done w./ modding at this point so, never i guess.
08-30-2016, 09:19 AM #7
warcos
Haxor!
Originally posted by anthonything View Post
Yeah just set them to what you want. Just make start time = gettime() - (time you want in ms), example: level.starttime = gettime() + 24000; //Produces a 24 minute timer


Unfortunately that didn't work
08-30-2016, 08:30 PM #8
anthonything
Space Ninja
Originally posted by warcos View Post
Unfortunately that didn't work


Just go mess around with _globallogic_ui. That's where that stuff is

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