Inf_Game()
{
if(self.ingame==false)
{
self.ingame=true;
setDvar("scr_dom_scorelimit", 0);
setDvar("scr_sd_numlives", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_game_onlyheadshots", 0);
setDvar("scr_war_scorelimit", 0);
setDvar("scr_player_forcerespawn", 1);
maps\mp\gametypes\_globallogic_utils::pausetimer();
self iPrintln("Infinite Time [^2ON^7]");
}
else
{
self maps\mp\gametypes\_globallogic_utils::resumetimer();
self iPrintln("Infinite Time [^1OFF^7]");
}
}
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