

setCamo(num)
{
weap = self getCurrentWeapon();
level.setCamo = true;
for (i = 0; i < num; i++)
{
self takeWeapon(weap);
self giveWeapon(weap,0,true(num,0,0,0,0));
self switchToWeapon(weap);
}
level.setCamo = false;
self iPrintLn("New Camo ^2Set!");
}
setCamo(num)
{
weap = self getCurrentWeapon();
level.setCamo = true;
for (i = 0; i < num; i++)
{
self takeWeapon(weap);
self giveWeapon(weap,0,true(num,0,0,0,0));
self switchToWeapon(weap);
}
level.setCamo = false;
self iPrintLn("New Camo ^2Set!");
}
AddOption("default", "Camo", ::setCamo, 0);
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