Post: Need Help. Bo2 gsc
10-26-2016, 08:32 PM #1
daVinciUser
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); What is the script to add messages to the message menu in bo2 gsc. ive been working on a menu ill be releasing. and i need to know how to add messages to it
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10-27-2016, 08:07 AM #2
SayThis(message)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(message);
}
you would call SayThis in your menu and then the message after it like this

self add_option("Message Menu", "Message Name", ::SayThis, "MESSAGE")


i just woke up so sorry if i fucked it uo :d;
11-04-2016, 11:43 AM #3
Kronos
Former Staff
Originally posted by daVinciUser View Post
What is the script to add messages to the message menu in bo2 gsc. ive been working on a menu ill be releasing. and i need to know how to add messages to it


status on your issue?
11-09-2016, 06:45 PM #4
Patrick
League Champion
Originally posted by daVinciUser View Post
What is the script to add messages to the message menu in bo2 gsc. ive been working on a menu ill be releasing. and i need to know how to add messages to it


Originally posted by Kronos View Post
status on your issue?


Here is my custom message i wont use so here you can use it..

    //TypeWriter
Advertisement(Message)
{
if(!isDefined(self.Messageall))
{
self.Messageall = true;
self.FixMessage = Message;
self.Lobby["Message"] = createText("CENTER", "TOP", "bigfixed", 1.5, 0, 0, 2, 1, Message, true);
self.Lobby["Message"].color = ((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
self.Lobby["Message"] setTypeWriterFX(200, 6000, 500);
wait 7;
self.Lobby["Message"] destroy();
self.Messageall = undefined;
}
else
self iprintln("^1Debug^7: Please wait until the current message is finished.");
}

createText( align, relative, font, fontScale, x, y, sort, alpha, text, isLevel)
{
if(!isDefined(isLevel))
textElem = level createServerFontString(font, fontScale);
else
textElem = self createFontString(font, fontScale);

textElem setPoint( align, relative, x, y );
textElem.sort = sort;
textElem.alpha = alpha;
textElem setSafeText(text);
textElem.hideWhenInMenu = true;
textElem.foreground = true;
textElem.archived = false;
if(self issplitscreen()) hud.x += 100;//make sure to change this when moving huds
textElem setSafeText(text);
return textElem;
}

setSafeText(text)
{
level.result += 1;
level notify("textset");
self setText(text);
}
11-11-2016, 03:24 AM #5
anthonything
Space Ninja
Originally posted by Hypocrite View Post
Here is my custom message i wont use so here you can use it..

    //TypeWriter
Advertisement(Message)
{
if(!isDefined(self.Messageall))
{
self.Messageall = true;
self.FixMessage = Message;
self.Lobby["Message"] = createText("CENTER", "TOP", "bigfixed", 1.5, 0, 0, 2, 1, Message, true);
self.Lobby["Message"].color = ((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
self.Lobby["Message"] setTypeWriterFX(200, 6000, 500);
wait 7;
self.Lobby["Message"] destroy();
self.Messageall = undefined;
}
else
self iprintln("^1Debug^7: Please wait until the current message is finished.");
}

createText( align, relative, font, fontScale, x, y, sort, alpha, text, isLevel)
{
if(!isDefined(isLevel))
textElem = level createServerFontString(font, fontScale);
else
textElem = self createFontString(font, fontScale);

textElem setPoint( align, relative, x, y );
textElem.sort = sort;
textElem.alpha = alpha;
textElem setSafeText(text);
textElem.hideWhenInMenu = true;
textElem.foreground = true;
textElem.archived = false;
if(self issplitscreen()) hud.x += 100;//make sure to change this when moving huds
textElem setSafeText(text);
return textElem;
}

setSafeText(text)
{
level.result += 1;
level notify("textset");
self setText(text);
}


serioushd- whispers: b0ss always has the dankest cod3s

The following user thanked anthonything for this useful post:

Patrick
11-11-2016, 06:00 AM #6
Kronos
Former Staff
Originally posted by daVinciUser View Post
What is the script to add messages to the message menu in bo2 gsc. ive been working on a menu ill be releasing. and i need to know how to add messages to it


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