Post: BO2 Tactical Insertion Anywhere Help
11-10-2016, 06:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Im coding for zombieland and i wanted to make like a skyscraper but my concern is that zombies will have to climb it over and over. So is there a code that makes it so they can put a tactical insertion on the crates that i make?
thanks
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11-20-2016, 04:57 AM #11
Originally posted by DoraTheKiller97 View Post
Hey man. Try this out <3

    TInotarapperm8()
{
self endon("game_ended");
self endon("disconnect");
self endon("Safeend");
if(self.tac == 0)
{
self.tac = 1;
self.saveorigin=self.Origin;
self.saveangles=self.Angles;
self thread TacEffect();
wait 0.5;
self notify("stop_Taceffect");
self iPrintln("Tactical Insertion: ^7[^2Activated^7]");
self waittill("spawned_player");
self setOrigin(self.saveorigin);
self setPlayerAngles(self.saveangles);
self iPrintln("^2Teleported!");
self.tac = 0;
self notify("Safeend");
self notify("stop_Tacend");
}
else if(self.tac == 1)
{
self iPrintln("^1Error^7: Tac Already spawned.");
}
}

TacEffect()
{
self endon("disconnect");
self endon("stop_Tacend");
self endon("game_ended");
TacOrbs = loadfx("weapon/qr_drone/fx_qr_light_green_3p");
Tacorbs66 = spawnFx(TacOrbs,self.origin);
triggerFx(TacOrbs66);
self waittill("death");
tacOrbs66 delete();
for(;Winky Winky
{
self waittill("stop_Taceffect");
tacOrbs66 delete();
self notify("stop_Tacend");
}
}


Credits: Me. Have fun!


Ill try it now, also, do you know how to make it so zombies cant have a class choice? they keep spawning with guns but if i go to custom games and change it so the custom classes are disabled and the preset classes are empty it stops happening.

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