Post: Bo2 GSC Injection Of 2 Menus
11-12-2016, 11:44 AM #1
MrXcell1
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Could it potentially be possible loading 2 mod menu's on Bo2? Example: Putting an option in my menu to switch to an open source menu
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11-13-2016, 01:36 AM #2
RakzMods
Bounty hunter
Doubt it honestly. But like "scientists" say, nothings impossible.

The following user groaned RakzMods for this awful post:

anthonything
11-13-2016, 10:45 AM #3
Patrick
League Champion
Originally posted by MrXcell1 View Post
Could it potentially be possible loading 2 mod menu's on Bo2? Example: Putting an option in my menu to switch to an open source menu


Ofc you can do this lmao..
11-13-2016, 04:45 PM #4
anthonything
Space Ninja
Originally posted by MrXcell1 View Post
Could it potentially be possible loading 2 mod menu's on Bo2? Example: Putting an option in my menu to switch to an open source menu


serioushd- whispers: You are going to run into alot of issues because of the structure of GSC and programming its self. I would recommend ripping the functions you want and giving credit to the creator for those specific functions instead of copying the entire menu
11-13-2016, 11:45 PM #5
MrXcell1
Pokemon Trainer
Of course it will be a lot of work, but i dont really want to snag code off other people (Even though i do a lot), i just want to make a more interesting GSC that not anyone has really done before.

For example, i dont use any extra things than i really need. I have no overflow issues and nothing more. Its all compacted in a main.gsc but theres a menu i did find that did not compose of that. It was just the ambientpackages and the dev blah. Dont you think i could call that if i setup a function to do so?

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