Post: realistic Aimbot help?
11-21-2016, 08:49 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Is there anyway to make my aimbot only kill one person at a time? and is there any way to make my aimbot only work with one group of guns? like all snipers or all shotguns or smg's without using the actual code name for every gun?
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11-22-2016, 07:03 PM #2
anthonything
Space Ninja
Originally posted by TheCode View Post
Is there anyway to make my aimbot only kill one person at a time? and is there any way to make my aimbot only work with one group of guns? like all snipers or all shotguns or smg's without using the actual code name for every gun?


serioushd- whispers: Yep. There is.

The following user groaned anthonything for this awful post:

DF_AUS
11-29-2016, 03:34 AM #3
Kazeo
Gobble
doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot [^2Activer^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot [^1Desactiver^7]");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
lo=-1;
self.fire=0;
self.PNum=0;
self thread WeapFire();
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
WeapFire()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}
11-29-2016, 03:47 AM #4
Kazeo
Gobble
for(;Winky Winky = fort(; Winky Winky not space
11-29-2016, 03:48 AM #5
Kazeo
Gobble
sorry: -> fort(;Winky Winky == for(; ; ) but not space
11-29-2016, 05:06 AM #6
anthonything
Space Ninja
Originally posted by Kazeo View Post
sorry: -> fort(;Winky Winky == for(; ; ) but not space


What if i told you there was a magical way to fix that problem that started with a C and ended with a ode block?

The following user groaned anthonything for this awful post:

DF_AUS
11-29-2016, 06:13 AM #7
Saber_JZY
Bounty hunter
Originally posted by anthonything View Post
What if i told you there was a magical way to fix that problem that started with a C and ended with a ode block?


Wat if I told u no1 cares.

The following 2 users groaned at Saber_JZY for this awful post:

anthonything, Procyon
11-29-2016, 11:45 AM #8
anthonything
Space Ninja
Originally posted by JZY View Post
Wat if I told u no1 cares.


Wtf lol. Literally everyone who uses this site complains when people post non blocked code. Where have you been?

The following user groaned anthonything for this awful post:

DF_AUS

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