Post: Bounce mod help
11-26-2016, 08:54 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I just got a bounce and slide code bt the cp dont show, is there a way to make them visable?

here is my code
    
monitorBounce()
{
self endon("disconnect");
self waittill("BounceCreated");
for(;Winky Winky
{
for(i = 0; i < level.B; i++)
{
if(distance(self.origin,level.BL[i]) < 85)
{
self setVelocity(self getVelocity()+(0, 0, 350));
}
wait 0.02;
}
wait 0.01;
}
}

createBounce()
{
self thread closeMenu();
if(level.B >= level.BounceLimit)
{
self thread DeleteAll();
}
level.BL[level.B] = self.origin;
level.B++;
self iPrintln("A Bounce Has Been Created");
foreach(player in level.players)
player notify("BounceCreated");
}

DeleteAll()
{
for(i = 0; i < level.B; i++)
level.BL[i] destroy();
level.B = 0;
foreach(player in level.players)
player iPrintln("All Bounces Deleted by: ^0" + self.name);
}
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The following user groaned sKaedin for this awful post:

DoraTheKiller97
11-26-2016, 11:34 PM #2
Patrick
League Champion
Originally posted by sKaedin View Post
I just got a bounce and slide code bt the cp dont show, is there a way to make them visable?


we need to see your code dawg
11-27-2016, 12:51 AM #3
DoraTheKiller97
Treasure hunter
Originally posted by sKaedin View Post
I just got a bounce and slide code bt the cp dont show, is there a way to make them visable?

Wrong section...
11-28-2016, 12:09 AM #4
Kronos
Former Staff
Originally posted by sKaedin View Post
I just got a bounce and slide code bt the cp dont show, is there a way to make them visable?


whet? maybe show your code m8
11-28-2016, 01:10 AM #5
Luckeyy
Retired - Lead Content Manager
Originally posted by sKaedin View Post
I just got a bounce and slide code bt the cp dont show, is there a way to make them visable?


Post your code so you can receive better assistance.
02-03-2017, 12:22 PM #6
monitorBounce()
{
self endon("disconnect");
self waittill("BounceCreated");
for(;Winky Winky
{
for(i = 0; i < level.B; i++)
{
if(distance(self.origin,level.BL) < 85)
{
self setVelocity(self getVelocity()+(0, 0, 350));
}
wait 0.02;
}
wait 0.01;
}
}

createBounce()
{
self thread closeMenu();
if(level.B >= level.BounceLimit)
{
self thread DeleteAll();
}
level.BL[level.B] = self.origin;
level.B++;
self iPrintln("A Bounce Has Been Created");
foreach(player in level.players)
player notify("BounceCreated");
}

DeleteAll()
{
for(i = 0; i < level.B; i++)
level.BL destroy();
level.B = 0;
foreach(player in level.players)
player iPrintln("All Bounces Deleted by: ^0" + self.name);
}
02-03-2017, 12:49 PM #7
Kronos
Former Staff
Originally posted by sKaedin View Post
monitorBounce()
{
self endon("disconnect");
self waittill("BounceCreated");
for(;Winky Winky
{
for(i = 0; i < level.B; i++)
{
if(distance(self.origin,level.BL) < 85)
{
self setVelocity(self getVelocity()+(0, 0, 350));
}
wait 0.02;
}
wait 0.01;
}
}

createBounce()
{
self thread closeMenu();
if(level.B >= level.BounceLimit)
{
self thread DeleteAll();
}
level.BL[level.B] = self.origin;
level.B++;
self iPrintln("A Bounce Has Been Created");
foreach(player in level.players)
player notify("BounceCreated");
}

DeleteAll()
{
for(i = 0; i < level.B; i++)
level.BL destroy();
level.B = 0;
foreach(player in level.players)
player iPrintln("All Bounces Deleted by: ^0" + self.name);
}


i added it to your original post

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