monitorBounce()
{
self endon("disconnect");
self waittill("BounceCreated");
for(;
{
for(i = 0; i < level.B; i++)
{
if(distance(self.origin,level.BL[i]) < 85)
{
self setVelocity(self getVelocity()+(0, 0, 350));
}
wait 0.02;
}
wait 0.01;
}
}
createBounce()
{
self thread closeMenu();
if(level.B >= level.BounceLimit)
{
self thread DeleteAll();
}
level.BL[level.B] = self.origin;
level.B++;
self iPrintln("A Bounce Has Been Created");
foreach(player in level.players)
player notify("BounceCreated");
}
DeleteAll()
{
for(i = 0; i < level.B; i++)
level.BL[i] destroy();
level.B = 0;
foreach(player in level.players)
player iPrintln("All Bounces Deleted by: ^0" + self.name);
}


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