Post: BO2 No Ciip Freezing GSC
12-02-2016, 03:48 AM #1
Aughie
Gobble
(adsbygoogle = window.adsbygoogle || []).push({}); Hey I'm New to NGU So This Might Be The Wrong Place to Post This But, When I Inject My Own GSC Menu it Freezes and its Because of The No Clip, Here is The Code I Have In My Menu, Can Someone Help? Thanks.

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

noClip(print, printplayer)
{
self.noClip = booleanOpposite(self.noClip);
if (print)
self iPrintln(booleanReturnVal(self.noClip, "NoClip [^1OFF^7]", "NoClip [^2ON^7]"));
if (self.Merk==true || self.noClip)
{
self thread NoClipToggle();
self.Merk=false;
}
else
{
if(self.menu.open == false)
self notify("stop_toggle");
self.Merk=true;
}
}
NoClipToggle()
{
self endon("disconnect");
self endon("stop_toggle");
self endon("death");
for(;Winky Winky
{
if(self fragbuttonpressed())
{
self doNoClip();
}
wait 0.2;
}

}
doNoClip()
{
if(self.NoClipOn == 0)
{
self endon("EndUFOMode");
self endon("death");
self.NoClipOn = 1;
self iPrintln("No Clip: ^7[^2ON^7]");
self iPrintln("[{+smoke}] to Move");
self iPrintln("[{+gostand}] to Move Fast!!");
self disableoffhandweapons();
self thread CLips();
}
else
{
self.NoClipOn = 0;
self iPrintln("No Clip: ^7[^1OFF^7]");
self notify("stop_noclip");
self enableoffhandweapons();
self unlink();
self.originObj delete();
}
}
CLips()
{
self endon("disconnect");
self endon("stop_noclip");
self endon("death");
self.FlyNoclip = 0;
for(;Winky Winky
{
self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
self.FlyNoclip = 1;
if(self secondaryOffhandButtonPressed() && self.FlyNoclip == 1)
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 30 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
if(self jumpButtonPressed() && self.FlyNoclip == 1)
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 150 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
wait .05;
}
}
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12-22-2016, 12:26 AM #2
merkzwasmodz
Save Point
startNoClip()
{
self endon("disconnect");

self enableInvulnerability();
self iPrintLn("No Clip ^2Enabled");
self iPrintLn("Hold [{+frag}] To Move");
self iPrintLn("Press [{+melee}] To Exit");
noClipObj = spawn("script_origin", self.origin);
noClipObj.angles = self.angles;
self playerlinkto(noClipObj);
for(;Winky Winky
{
if(self fragButtonPressed())
{
normalized = anglesToForward(self getPlayerAngles());
scaled = vectorScale(normalized, 25);
originpos = self.origin + scaled;
noClipObj.origin = originpos;
}
if(self meleeButtonPressed())
break;

wait .05;
}
noClipObj delete();
self iPrintLn("No Clip ^1Disabled");
}

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