Post: Need Help with bo2 gsc scripting
12-29-2016, 09:20 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So i was bussy with a bo2 mod menu and i put my old WallHack in and it doesnt work any more it only say that the WallHack is on but only what i see is Orbital. The code is:*



ToggleWallHack()
{
* * * * if(!self.ToggleWallHack)
* * * * {
* * * * * * * * self thread enableESP();
* * * * * * * * self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
* * * * * * * * self iprintlnbold("ESP Box : [^2Enabled^7]");
* * * * * * * * self.ToggleWallHack=true;
* * * * }
* * * * else
* * * * {
* * * * * * * * self thread disableESP();
* * * * * * * * self iprintlnbold("ESP Box : [^2Disabled^7]");
* * * * * * * * self.ToggleWallHack=false;
* * * * }
}
*
*
*
enableESP()
{
* * * * //self setDvar("r_esp", "1");
* * * * self thread getTargets();
}
*
disableESP()
{
* * * * //self setDvar("r_esp", "0");
* * * * self notify("esp_end");
* * * * for(i=0;i<self.esp.targets.size;i++)
* * * * * * * * self.esp.targets.hudbox destroy();
}
*
getTargets()
{
self endon("esp_end");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self.esp = spawnStruct();
* * * * * * * * self.esp.targets = [];
* * * * * * * * a = 0;
* * * * * * * * for(i=0; i<level.players.size; i++)
* * * * * * * * {
* * * * * * * * * * * * if(self != level.players)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.esp.targets[a] = spawnStruct();
* * * * * * * * * * * * * * * * self.esp.targets[a].player = level.players;
* * * * * * * * * * * * * * * * self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
* * * * * * * * * * * * * * * * self thread monitorTarget( self.esp.targets[a] );
* * * * * * * * * * * * * * * * a++;
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * level waittill("connected", player );
* * * * * * * * self notify("esp_target_update");
* * * * }
}
*
monitorTarget(target)
{
* * * * self endon("esp_target_update");
* * * * self endon("esp_end");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * target.hudbox destroy();
* * * * * * * * h_pos = target.player.origin;
* * * * * * * * t_pos = target.player.origin;
* * * * * * * * if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
* * * * * * * * {
* * * * * * * * * * * * if(distance(self.origin,target.player.origin)<=1800)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * if(level.teamBased && target.player.pers["team"] != self.pers["team"])
* * * * * * * * * * * * * * * * * * * { *target.hudbox = self createBox(h_pos, 900);
* * * * * * * * * * * * * * * * * * * * target.hudbox.color = (0,1,0); }
* * * * * * * * * * * * * * * * *if(!level.teamBased)
* * * * * * * * * * * * * * * * * * *{ *target.hudbox = self createBox(h_pos, 900);
* * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * target.hudbox.color = (0,1,0); }
* * * * * * * * * * * *}
* * * * * * * * * * * * else
* * * * * * * * * * * * * * * * target.hudbox = self createBox(t_pos,900);
* * * * * * * * }
* * * * * * * * else
* * * * * * * * * * * * target.hudbox = self createBox(t_pos,100);
* * * * * * * *
* * * * * * * * if(!isAlive(target.player))
* * * * * * * * {
* * * * * * * * * * * * target.hudbox destroy();
* * * * * * * * * * * * if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
* * * * * * * * * * * * * * * *target.hudbox = self createBox(t_pos, 900);
* * * * * * * * * * * * * * * *target.hudbox setShader(level.deads, 6, 6);
* * * * * * * * * * * * * * *}
* * * * * * * * * * * *else if(!level.teamBased)
* * * * * * * * * * * * * * * *{ target.hudbox = self createBox(t_pos, 900);
* * * * * * * * * * * * * * * * target.hudbox setShader(level.deads, 6, 6);
* * * * * * * * * * * * * * * *}
* * * * * * * * }
* * * * * * * *
* * * * * * * *if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
* * * * * * * *{
* * * * * * * * * * * * target.hudbox destroy();
* * * * * * * * * * * *if(distance(target.player.origin,self.origin) < 3)
* * * * * * * * * * * * * * * *target.hudbox = self createBox(t_pos, 900);
*
* * * * * * * *}
* * * * * * * *
* * * * * * * * wait 0.01;
* * * * }
}
*
createBox(pos,type)
{
* * * * shader = newClientHudElem( self );
* * * * shader.sort = 0;
* * * * shader.archived = false;
* * * * shader.x = pos[0];
* * * * shader.y = pos[1];
* * * * shader.z = pos[2] + 30;
* * * * shader setShader(level.esps, 6, 6);
* * * * shader setWaypoint(true,true);
* * * * shader.alpha = 0.80;
* * * * shader.color = (1,0,0);
* * * * return shader;
}





I already removed the slashes codes!
If you have a good code plz send it!


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01-04-2017, 10:42 PM #2
e1gh2j6
Pokemon Trainer
Hello, You surely miss it :

Copy to " init() " :
precacheShader("hud_remote_missile_target");
precacheShader("headicon_dead");
level.deads = "headicon_dead";
level.esps = "hud_remote_missile_target";
01-06-2017, 02:19 AM #3
Kronos
Former Staff
Originally posted by SverrevanHoepen View Post
So i was bussy with a bo2 mod menu and i put my old WallHack in and it doesnt work any more it only say that the WallHack is on but only what i see is Orbital. The code is:*



ToggleWallHack()
{
* * * * if(!self.ToggleWallHack)
* * * * {
* * * * * * * * self thread enableESP();
* * * * * * * * self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
* * * * * * * * self iprintlnbold("ESP Box : [^2Enabled^7]");
* * * * * * * * self.ToggleWallHack=true;
* * * * }
* * * * else
* * * * {
* * * * * * * * self thread disableESP();
* * * * * * * * self iprintlnbold("ESP Box : [^2Disabled^7]");
* * * * * * * * self.ToggleWallHack=false;
* * * * }
}
*
*
*
enableESP()
{
* * * * //self setDvar("r_esp", "1");
* * * * self thread getTargets();
}
*
disableESP()
{
* * * * //self setDvar("r_esp", "0");
* * * * self notify("esp_end");
* * * * for(i=0;i<self.esp.targets.size;i++)
* * * * * * * * self.esp.targets.hudbox destroy();
}
*
getTargets()
{
self endon("esp_end");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self.esp = spawnStruct();
* * * * * * * * self.esp.targets = [];
* * * * * * * * a = 0;
* * * * * * * * for(i=0; i<level.players.size; i++)
* * * * * * * * {
* * * * * * * * * * * * if(self != level.players)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.esp.targets[a] = spawnStruct();
* * * * * * * * * * * * * * * * self.esp.targets[a].player = level.players;
* * * * * * * * * * * * * * * * self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
* * * * * * * * * * * * * * * * self thread monitorTarget( self.esp.targets[a] );
* * * * * * * * * * * * * * * * a++;
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * level waittill("connected", player );
* * * * * * * * self notify("esp_target_update");
* * * * }
}
*
monitorTarget(target)
{
* * * * self endon("esp_target_update");
* * * * self endon("esp_end");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * target.hudbox destroy();
* * * * * * * * h_pos = target.player.origin;
* * * * * * * * t_pos = target.player.origin;
* * * * * * * * if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
* * * * * * * * {
* * * * * * * * * * * * if(distance(self.origin,target.player.origin)<=1800)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * if(level.teamBased && target.player.pers["team"] != self.pers["team"])
* * * * * * * * * * * * * * * * * * * { *target.hudbox = self createBox(h_pos, 900);
* * * * * * * * * * * * * * * * * * * * target.hudbox.color = (0,1,0); }
* * * * * * * * * * * * * * * * *if(!level.teamBased)
* * * * * * * * * * * * * * * * * * *{ *target.hudbox = self createBox(h_pos, 900);
* * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * target.hudbox.color = (0,1,0); }
* * * * * * * * * * * *}
* * * * * * * * * * * * else
* * * * * * * * * * * * * * * * target.hudbox = self createBox(t_pos,900);
* * * * * * * * }
* * * * * * * * else
* * * * * * * * * * * * target.hudbox = self createBox(t_pos,100);
* * * * * * * *
* * * * * * * * if(!isAlive(target.player))
* * * * * * * * {
* * * * * * * * * * * * target.hudbox destroy();
* * * * * * * * * * * * if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
* * * * * * * * * * * * * * * *target.hudbox = self createBox(t_pos, 900);
* * * * * * * * * * * * * * * *target.hudbox setShader(level.deads, 6, 6);
* * * * * * * * * * * * * * *}
* * * * * * * * * * * *else if(!level.teamBased)
* * * * * * * * * * * * * * * *{ target.hudbox = self createBox(t_pos, 900);
* * * * * * * * * * * * * * * * target.hudbox setShader(level.deads, 6, 6);
* * * * * * * * * * * * * * * *}
* * * * * * * * }
* * * * * * * *
* * * * * * * *if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
* * * * * * * *{
* * * * * * * * * * * * target.hudbox destroy();
* * * * * * * * * * * *if(distance(target.player.origin,self.origin) < 3)
* * * * * * * * * * * * * * * *target.hudbox = self createBox(t_pos, 900);
*
* * * * * * * *}
* * * * * * * *
* * * * * * * * wait 0.01;
* * * * }
}
*
createBox(pos,type)
{
* * * * shader = newClientHudElem( self );
* * * * shader.sort = 0;
* * * * shader.archived = false;
* * * * shader.x = pos[0];
* * * * shader.y = pos[1];
* * * * shader.z = pos[2] + 30;
* * * * shader setShader(level.esps, 6, 6);
* * * * shader setWaypoint(true,true);
* * * * shader.alpha = 0.80;
* * * * shader.color = (1,0,0);
* * * * return shader;
}





I already removed the slashes codes!
If you have a good code plz send it!


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