Post: [GSC] BO2 All Clients Menu Base With Verification
09-11-2014, 07:51 AM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); After days of working on this menu base I have finally finished it and decided to release it, I have tried to make the menu as easy to understand as possible but before attempting to use this I suggest you learn about GSC first or you are going to struggle a lot.

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#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_rank;

//BO2 GSC Menu Base By Shark

init()
{
level thread onplayerconnect();
}

onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";

player thread onplayerspawned();
}
}

onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

self.MenuInit = false;

for(;Winky Winky
{
self waittill( "spawned_player" );
self welcomeMessage();
if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
}
}
}
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "CoHost")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "CoHost")
return "^5CoHost";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "^7Unverified";
}

changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel)
{
player.status = verlevel;

self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

if(player.status == "Unverified")
self thread destroyMenu(player);

player suicide();
self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player.status = verlevel;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}

welcomeMessage()
{
notifyData = spawnstruct();
notifyData.titleText = "Welcome " + self.name + " To Menu"; //Line 1
notifyData.notifyText = "Your Status Is " + verificationToColor(self.status); //Line 2
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.duration = 5; //Change Duration
notifyData.font = "objective"; //font
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}

CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Sub Menu 1", ::submenu, "SubMenu1", "Sub Menu 1");
self add_option("Main Menu", "Sub Menu 2", ::submenu, "SubMenu2", "Sub Menu 2");
self add_option("Main Menu", "Sub Menu 3", ::submenu, "SubMenu3", "Sub Menu 3");
self add_option("Main Menu", "Players", ::submenu, "PlayersMenu", "Players");

self add_menu("SubMenu1", "Main Menu", "Admin");
self add_option("SubMenu1", "Option 1");
self add_option("SubMenu1", "Option 2");
self add_option("SubMenu1", "Option 3");

self add_menu("SubMenu2", "Main Menu", "VIP");
self add_option("SubMenu2", "Option 1");
self add_option("SubMenu2", "Option 2");
self add_option("SubMenu2", "Option 3");

self add_menu("SubMenu3", "Main Menu", "Verified");
self add_option("SubMenu3", "Option 1");
self add_option("SubMenu3", "Option 2");
self add_option("SubMenu3", "Option 3");

self add_menu("PlayersMenu", "Main Menu", "CoHost");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); }
}

updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
name = player.name;

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name);

self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give CoHost", ::changeVerificationMenu, player, "CoHost");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}

add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

openMenu()
{
self freezeControls( false );
self StoreText("Main Menu", "Main Menu");

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.65;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
self.menu.open = true;
}

closeMenu()
{
for(i = 0; i < self.menu.opt.size; i++)
{
self.menu.opt[i] FadeOverTime(0.3);
self.menu.opt[i].alpha = 0;
}

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;

self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();

wait 0.3;

for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++)
{ player.menu.opt[i] destroy(); }

player.menu.background destroy();
player.menu.scroller destroy();
player.menu.line destroy();
player.menu.title destroy();
player notify( "destroyMenu" );
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;Winky Winky
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}

StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}

StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt[i] destroy();
self.menu.opt[i] = drawText(self.menu.menuopt[menu][i], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt[i] FadeOverTime(0.3);
self.menu.opt[i].alpha = 1;
}
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.toggles = spawnstruct();

self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self usebuttonpressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
}
if(self jumpbuttonpressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
for(i=0; i < self.menu.opt.size; i++)
{ self.menu.opt[i] destroy(); }

if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1;
}
}
else
{
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
}

//Functions


Pastebin: You must login or register to view this content.

Features
    
All Client Support
Scroller Remembrance
Verification
Easy To Customize & Understand


Verification Options
    
Host
CoHost
Admin
VIP
Verified
Unverified


Controls
    
L1 + R3 - Open Menu
Square - Close Menu or Go Back
X - Confirm Option
DPAD Up & Down - Scroll


Credits
    
RoTheBeast - Ideas From His MW2 Menu Base
Taylor - Answering My Stupid Questions About GSC and Teaching Me More About it And Some Help <3
dtx12 & CraigChrist - For Making This Possible In The First Place
Deathy0909 - The Original Base


If you require any assistance feel free to contact me on skype @ hfhshark
Last edited by Shark ; 09-14-2014 at 03:39 AM.

The following 41 users say thank you to Shark for this useful post:

-Numb, /SneakerStreet/, #extortion_, A Friend, Anastasia-, Apex_Modz-, BullyWiiPlaza, Geo, HeAdsWillRoLL, iJosh, ImGsus, iNDMx, itzGumi, John Leepe, Kizza09, ksa_7ooo7, MegaMister, mxze, NiiinjaModz--, Norway-_-1999, NotALegitPlayer, Nothingbutbread, Patrick, RTE, Script Kiddie, ShutTheCrunchUp, Silent Assassin, Taylors Bish, TheLastHelmet, TheMrGeekyMoDz, ThrzModding, Turk_Warrior, UnknownNightmare, VeX_RayZz, xBlackModder, xDebugKiller, xReaperv3, xSlinkeyy, Yadderr, zMarcusHD, zRayz-
09-22-2014, 05:25 PM #20
MiseryLegion
Do a barrel roll!
where exactly would I get this? :/ Looked everywhere.. I got the fixed version from shard but the shaders are a little messed up but ids ;/
Originally posted by codybenti View Post
Just use the \n fix. I believe Quicksilver was the first to use it on his menu. Or was it IVI40A3Fusionz? I don't remember.
10-05-2014, 07:55 PM #21
Nice used it
10-06-2014, 07:49 AM #22
I added you on skype but didnt send the menu
11-14-2014, 03:32 PM #23
it freezes my ps3?
05-20-2015, 07:54 PM #24
2B Inc
Gobble
Originally posted by hsonmezler View Post
it freezes my ps3?


there is a error in the first sub menu Smile there is add option instead of add_option fix that and you're done
10-11-2015, 02:12 PM #25
BullyWiiPlaza
Climbing up the ladder
This menu base is not stable! I used it in an unmodified state on System Link with 11 bots and 1 local player and it froze shortly after the match started. Any help on fixing this? I spent 1 week coding my menu based on this and now I just figured that the base is messed up and caused all the You must login or register to view this content. :/
Last edited by BullyWiiPlaza ; 10-11-2015 at 02:32 PM.
10-11-2015, 02:14 PM #26
Patrick
League Champion
Originally posted by BullyWiiPlaza View Post
This menu base is not stable! I used it in an unmodified state on System Link with 12 bots and 1 local player and it froze shortly after the match started. Any help on fixing this? I spent 1 week coding my menu based on this and now I just figured that the base is messed up and caused all the You must login or register to view this content. :/


this base is far from unstable, add xTul's overflow fix and use _rank also.
10-11-2015, 02:30 PM #27
BullyWiiPlaza
Climbing up the ladder
Originally posted by 32085
this base is far from unstable, add xTul's overflow fix and use _rank also.

I applied the overflow fix from You must login or register to view this content. but what do you mean with _rank? Why is the code in the top post not fixed already though?

My code now looks like this:
    #include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_rank;

//BO2 GSC Menu Base By Shark

init()
{
level thread onplayerconnect();
}

onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";

player thread onplayerspawned();
}
}

onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

isFirstSpawn = true;

self.MenuInit = false;

for(;Winky Winky
{
self waittill( "spawned_player" );

if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}

self welcomeMessage();

if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
}
}
}
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setSafeText(self, text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "CoHost")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "CoHost")
return "^5CoHost";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "^7Unverified";
}

changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel)
{
player.status = verlevel;

self.menu.title clear(self);
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

if(player.status == "Unverified")
self thread destroyMenu(player);

player suicide();
self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player.status = verlevel;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}

welcomeMessage()
{
notifyData = spawnstruct();
notifyData.titleText = "Welcome " + self.name + " To Menu"; //Line 1
notifyData.notifyText = "Your Status Is " + verificationToColor(self.status); //Line 2
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.duration = 5; //Change Duration
notifyData.font = "objective"; //font
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}

CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Sub Menu 1", ::submenu, "SubMenu1", "Sub Menu 1");
self add_option("Main Menu", "Sub Menu 2", ::submenu, "SubMenu2", "Sub Menu 2");
self add_option("Main Menu", "Sub Menu 3", ::submenu, "SubMenu3", "Sub Menu 3");
self add_option("Main Menu", "Players", ::submenu, "PlayersMenu", "Players");

self add_menu("SubMenu1", "Main Menu", "Admin");
self add_option("SubMenu1", "Option 1");
self add_option("SubMenu1", "Option 2");
self add_option("SubMenu1", "Option 3");

self add_menu("SubMenu2", "Main Menu", "VIP");
self add_option("SubMenu2", "Option 1");
self add_option("SubMenu2", "Option 2");
self add_option("SubMenu2", "Option 3");

self add_menu("SubMenu3", "Main Menu", "Verified");
self add_option("SubMenu3", "Option 1");
self add_option("SubMenu3", "Option 2");
self add_option("SubMenu3", "Option 3");

self add_menu("PlayersMenu", "Main Menu", "CoHost");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); }
}

updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
name = player.name;

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name);

self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give CoHost", ::changeVerificationMenu, player, "CoHost");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}

add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

openMenu()
{
self freezeControls( false );
self StoreText("Main Menu", "Main Menu");

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.65;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
self.menu.open = true;
}

closeMenu()
{
for(i = 0; i < self.menu.opt.size; i++)
{
self.menu.opt[i] FadeOverTime(0.3);
self.menu.opt[i].alpha = 0;
}

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;

self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();

wait 0.3;

for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++)
{ player.menu.opt[i] clear(self); }

player.menu.background clear(self);
player.menu.scroller clear(self);
player.menu.line clear(self);
player.menu.title clear(self);
player notify( "destroyMenu" );
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;Winky Winky
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}

StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}

StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title clear(self);
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt[i] clear(self);
self.menu.opt[i] = drawText(self.menu.menuopt[menu][i], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt[i] FadeOverTime(0.3);
self.menu.opt[i].alpha = 1;
}
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.toggles = spawnstruct();

self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self usebuttonpressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
}
if(self jumpbuttonpressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
for(i=0; i < self.menu.opt.size; i++)
{ self.menu.opt[i] clear(self); }

if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1;
}
}
else
{
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
}

//Functions

// -------------------------------------

/*****
* Overflow fix for BO2 GSC mods.
* Created by TheFallen
*****/

createText(font, fontscale, align, relative, x, y, sort, text)
{
textElem = CreateFontString( font, fontscale );
textElem setPoint( align, relative, x, y );
textElem.sort = sort;
textElem.hideWhenInMenu = true;

// YOU MUST HAVE THESE
textElem.type = "text";
addTextTableEntry(textElem, getStringId(text));
textElem setSafeText(self, text);

return textElem;
}

/*
* Text Table Structure:
*
* id = id of text element
* element = text element
* stringId = id of string text element uses
*
**************************************************
*
* String Table Structure:
*
* id = id of string
* string = string value
*
*/

initOverFlowFix()
{
// tables
self.stringTable = [];
self.stringTableEntryCount = 0;
self.textTable = [];
self.textTableEntryCount = 0;

if(isDefined(level.anchorText) == false)
{
level.anchorText = createServerFontString("default",1.5);
level.anchorText setText("anchor");
level.anchorText.alpha = 0;

level.stringCount = 0;
}
}

clearStrings()
{
level.anchorText clearAllTextAfterHudElem();
level.stringCount = 0;

foreach(player in level.players)
{
player iprintln("cleared");
player purgeTextTable();
player purgeStringTable();
player recreateText();
}
}

setSafeText(player, text)
{
stringId = player getStringId(text);

// if the string doesn't exist add it and get its id
if(stringId == -1)
{
player addStringTableEntry(text);
stringId = player getStringId(text);
}

// update the entry for this text element
player editTextTableEntry(self.textTableIndex, stringId);

// Check if we have used up all of our strings -- clear if true
if(level.stringCount > 50)
clearStrings();

self setText(text);
}

recreateText()
{
foreach(entry in self.textTable)
entry.element setSafeText(self, lookUpStringById(entry.stringId));
}

addStringTableEntry(string)
{
// create new entry
entry = spawnStruct();
entry.id = self.stringTableEntryCount;
entry.string = string;

self.stringTable[self.stringTable.size] = entry; // add new entry
self.stringTableEntryCount++;
level.stringCount++;
}

lookUpStringById(id)
{
string = "";

foreach(entry in self.stringTable)
{
if(entry.id == id)
{
string = entry.string;
break;
}
}

return string;
}

getStringId(string)
{
id = -1;

foreach(entry in self.stringTable)
{
if(entry.string == string)
{
id = entry.id;
break;
}
}

return id;
}

getStringTableEntry(id)
{
stringTableEntry = -1;

foreach(entry in self.stringTable)
{
if(entry.id == id)
{
stringTableEntry = entry;
break;
}
}

return stringTableEntry;
}

purgeStringTable()
{
stringTable = [];

// store all used strings
foreach(entry in self.textTable)
stringTable[stringTable.size] = getStringTableEntry(entry.stringId);

self.stringTable = stringTable; // empty array
}

purgeTextTable()
{
textTable = [];

foreach(entry in self.textTable)
{
if(entry.id != -1)
textTable[textTable.size] = entry;
}

self.textTable = textTable;
}

addTextTableEntry(element, stringId)
{
entry = spawnStruct();
entry.id = self.textTableEntryCount;
entry.element = element;
entry.stringId = stringId;

element.textTableIndex = entry.id;

self.textTable[self.textTable.size] = entry;
self.textTableEntryCount++;
}

editTextTableEntry(id, stringId)
{
foreach(entry in self.textTable)
{
if(entry.id == id)
{
entry.stringId = stringId;
break;
}
}
}

deleteTextTableEntry(id)
{
foreach(entry in self.textTable)
{
if(entry.id == id)
{
entry.id = -1;
entry.stringId = -1;
}
}
}

clear(player)
{
if(self.type == "text")
player deleteTextTableEntry(self.textTableIndex);

self destroy();
}

Overflow fix added to onPlayerSpawned() and all setText() calls replaced with setSafeText() calls as well as all destroy() calls replaced by clear() calls. Still freezes like it did before.

Also You must login or register to view this content.. *Sigh* Why does nobody fix these problems?
Last edited by BullyWiiPlaza ; 10-11-2015 at 02:33 PM.
11-30-2015, 01:00 PM #28
Anyone help me with this?

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