careMaker()
{
self endon("disconnect");
self endon("death");
self iPrintln("^2Care Package Gun, Shoot To Spawn Care Packages");
for(;
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
self thread maps\mp\killstreaks\_supplydrop::dropcrate(destina tion, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
wait 1;
}
}
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