Post: Surge "Rise" Menu Base Beta 1.5 [UPDATE 9/30/14]
09-26-2014, 04:49 AM #1
TheFallen
Former Dark Night
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Surge "Rise" Menu Base Beta




Here's an alternative menu base that you can use BUT keep in mind this menu is still in beta so it is not perfect. If you find any bugs quote me and I will look into them. Also if you have any ideas for what I should change/add (besides mods, this is not a completed menu release it is only a base) let me know and I will see what I can do.

Features




  • Verification System
  • Menu Tracking
  • Function Control
  • Paging
  • Easy-to-use Control System


How to Use
Controls:

  • Open = Dpad down
  • Close = R3
  • Select = X
  • Back = O (closes menu if at main menu)
  • Scroll Up = L1
  • Scroll Down = R1


File Structure

menu.gsc
Contains the update menu functions and is where you should add your options.

hud.gsc
Contains the hud creation and transition functions


Add and Use a color
    level.<color name>= (r, g, b);

Ex:
level.white = (1, 1, 1);
...
self.myShader.color = level.white;


Set a Color
    setColor(type, elem, color);

Ex:
setColor("menu", "background", black);
or
setColor("menu", "background", (0, 0, 0));


To add options to the root menu use the following in the function updateMenu()
To add options to the player menu use the following in the function updatePlayersMenu()

Adding a Menu/Submenu:
    
/*
* parent = menu to add to
* name = menu id/reference
* title = text to display for menu title
*/
[entity] addMenu(parent, name, title);


Adding an Option:
    
/*
* parent = menu to add to
* label= text to display
* title = function to call
* input = parameter to pass to function
* type = "thread" for async calls or blank for immediate calls; default is immediate
* entity = entity to call function on; default is self
*/
[entity] addOption(parent, label, function, input, type, entity);



Changing Access Level:
    
/*
* accessLevel = integer from 0-3
*/
[entity] setAccessLevel(accessLevel);


Get Access Level:
    
/*
* returns integer value; default is 0 (no access)
*/
[entity] getAccessLevel();


Get Access Level Status:
    
/*
* returns string matching access level (No Access, Limited Access, Admin, Host)
*/
[entity] getAccessLevelStatus();

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***Only for iMCSz's GSC Studio as of now***
A future update will provide the single _clientids.gsc file.


Change Log

9/30/14

ONLY FOR iMCSx's GSC Studio (You must login or register to view this content.)

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  • New File Structure
  • Better color customization
  • Stability Improvments



9/25/2014

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  • Initial Release



Credits


  • ItsLollo1000 for his thread and anyone whose codes I used
  • Exelo for line_horizontal material
  • Taylor for reminding me how weird GSC when I tried doing something from a C language and for helping me test
  • Adidas for helping me test
  • iMCSx for his GSC Studio
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The following 52 users say thank you to TheFallen for this useful post:

Mantus, /SneakerStreet/, Hammy, Bucko, Chris, Daqe, Eddie Mac, EdiTzZ, ErasedDev, Frost Mods, Geo, Harry12345789, HaX-Stylin, iifire, Im Leroy, Im Not Boobdidas, Items, Welsh, ItsLollo1000, John Leepe, Joren, MiseryLegion, My Ninja Defuse, Napalm Light, Norway-_-1999, John, ozzy21, PartyTime, Patrick, Plasmer, RTE, SaberNGU, SC58, Script Kiddie, seb5594, ShutTheCrunchUp, Silent Assassin, Taylor, Swiss, SyGnUs, TehMerkMods, Terrorize 420, Turk_Warrior, Vanz, wayzoken, x0ptic0ns100, xD3VHΛX, Fatality, xJessex, xSlinkeyy, xSyntheticPatch
10-14-2014, 01:32 AM #56
primetime43
Knowledge is power Tiphat
Good clean code! Looks good.
10-14-2014, 01:42 AM #57
TheFallen
Former Dark Night
Originally posted by primetime43 View Post
Good clean code! Looks good.


Thanks Smile this is a little outdated though I have a more current one :p
10-14-2014, 02:00 AM #58
primetime43
Knowledge is power Tiphat
Originally posted by TheFallen View Post
Thanks Smile this is a little outdated though I have a more current one :p


Gone for years(possibly dead), new gsc modding comes out for newer cods, you come back out of no where and is releasing/modding again. Why? Reaper
10-14-2014, 02:10 AM #59
TheFallen
Former Dark Night
Originally posted by primetime43 View Post
Gone for years(possibly dead), new gsc modding comes out for newer cods, you come back out of no where and is releasing/modding again. Why? Reaper


Because I got added to a skype chat randomly one day and realized how bad things had gotten and decided to come back and hopefully inspire people to actually be original xD and since everyone left and everyone is being greedy I figured I could help some people out a long the way :p
10-14-2014, 02:11 AM #60
primetime43
Knowledge is power Tiphat
Originally posted by TheFallen View Post
Because I got added to a skype chat randomly one day and realized how bad things had gotten and decided to come back and hopefully inspire people to actually be original xD and since everyone left and everyone is being greedy I figured I could help some people out a long the way :p


huehuehue, glad to see ya back bud! :p
10-14-2014, 02:14 AM #61
TheFallen
Former Dark Night
Originally posted by primetime43 View Post
huehuehue, glad to see ya back bud! :p


Plus ya'll fuckers are cute and I missed you <3
10-14-2014, 02:21 AM #62
TheFallen
Former Dark Night
Originally posted by primetime43 View Post
huehuehue, glad to see ya back bud! :p


Speaking of being gone, 'the fuck you been? I haven't seen anything from you since I think BO1? xD
10-14-2014, 02:34 AM #63
primetime43
Knowledge is power Tiphat
Originally posted by TheFallen View Post
Speaking of being gone, 'the fuck you been? I haven't seen anything from you since I think BO1? xD


Haha been busy with school and not really knowing what else to make or do etc.
10-23-2015, 01:38 AM #64
Patrick
League Champion
people should use this base its super stable!

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