Post: walking Loadestar
09-27-2014, 06:37 PM #1
TeneseeKidCoper
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); here is a code i made for a walking Loadestar can some one test it for me playing destiny and dont wanna test this atm


walkingLoadestar)
{
self endon("death");
self giveWeapon( "remote_morta");
wait 0.5;
self.maxhealth=1000;
self.health = self.maxhealth;
self.moveSpeedScaler=1.2; // speed the player can move
wait 30; //time for the walking Loadestar stops
self takeWeapon("remote_morta");
self.maxhealth=100;
self.health = self.maxhealth;
self.moveSpeedScaler=1;
self iPrintlnBold( "^0Loadestar stopped");
}
Last edited by TeneseeKidCoper ; 09-27-2014 at 06:42 PM.

The following user thanked TeneseeKidCoper for this useful post:

xJessex
09-28-2014, 12:58 PM #11
Turk_Warrior
League Champion
Originally posted by Shark View Post
lol obviously this wont work, black ops 2 disallows you to directly give a weapon that is not classified as a player weapon to a player, example a remote_mortar is not a player weapon as its a missile... unless clients are suddenly allow to have weapons that shoot missiles then I don't think the game is gunna let you do that =3


i knew this would not work in the first place.

You Could Build It But With Maybe couple of functions plus yea
09-28-2014, 03:27 PM #12
Chris
Former Staff
You should post your function at the link below if it's a working function. Otherwise, it honestly doesn't need it's own thread lol.

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